Siren

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: 2115-4466-0ddb-2f17
Hidden: false
Costs: 80 pts
Options (6)
Rules (4)
Ensnare
Melee attacks against this unit's front facing suffer an additional -1 to hit.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Stealthy
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.
~Enthral
RANGE: 18" || TARGETS: Enemy || MODIFIERS: - || EFFECT: For each hit landed, the target Enemy unit is 'pulled' 1" directly forward (front), sideways and towards the caster (flank), or backwards (rear) if the caster is in the target's arcs in brackets. The target stops 1" away from Enemy units or just out of contact with Blocking Terrain and Friendly units. A unit can only be Enthralled once per Turn. No effect on units with Speed 0.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Siren

Hero (Inf)

~Spellcaster: 1, Naiad

6

4+

-

3+

1

11/13

0

2

Ensnare, Individual, Stealthy ~Enthral (5)

Modifiers:

repeat for every 1000 pts of any in roster