Riverguard Dambuster Sentinel

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts
EntryId: b9a6-2e97-14f7-036d
Hidden: false
Costs: 1 US150 pts
Options (2)
Rules (9)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Strider
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).
~Enthral
RANGE: 18" || TARGETS: Enemy || MODIFIERS: - || EFFECT: For each hit landed, the target Enemy unit is 'pulled' 1" directly forward (front), sideways and towards the caster (flank), or backwards (rear) if the caster is in the target's arcs in brackets. The target stops 1" away from Enemy units or just out of contact with Blocking Terrain and Friendly units. A unit can only be Enthralled once per Turn. No effect on units with Speed 0.
Sticky Tongue
Riverguard Dambusters/Dambuster Sentinel: This unit's Enthral spell only has a range of 12". While casting Enthral, in addition to moving the target, roll to damage for each hit scored.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
U: Riverguard Dambuster Sentinel

Hero (Mon)

~Spellcaster: 0, Amphibian

7

3+

-

5+

5

12/14

1

4

Crushing Strength (2), Fly, Inspiring:(Amphibian only), Nimble, Regeneration (6+), Sticky Tongue, Strider, Thunderous Charge (1) ~Enthral (4)

Misc
Sticky Tongue

Riverguard Dambusters/Dambuster Sentinel: This unit's Enthral spell only has a range of 12". While casting Enthral, in addition to moving the target, roll to damage for each hit scored.

Modifiers:

repeat for every 1000 pts of any in roster