Centaur Chief

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts, %Individual
EntryId: 7caa-f78c-f3b7-6c21
Hidden: false
Costs: 110 pts
Options (3)
Rules (5)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Mighty
Individuals with this rule are no longer Yielding.
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
N: Centaur Chief

Hero (Cav)

Centaur

8

3+

-

4+

4

11/13

0

3

Crushing Strength (2), Individual, Inspiring:(Centaur only), Mighty, Pathfinder

Modifiers:

repeat for every 1000 pts of any in roster