The Eskaton Imperative

(Rule)
Description: Effects • Legion Destroyer Assault Squads, Legion Mortalis Destroyer Squads and Dreadwing Interemptor Squads may be taken as Troops choices in a Detachment using this Rite of War. • All models with the Dreadwing Unit Sub-type in a Detachment using this Rite of War automatically pass any Dangerous Terrain tests they are called upon to make without any dice being rolled. • For the duration of the battle, all Open Terrain areas of the battlefield outside of any player’s Deployment Zone count as Difficult Terrain. Those areas previously defined as Difficult Terrain (woods, ruins, etc) remain as Difficult Terrain, while Impassable Terrain and Dangerous Terrain, Fortifications and Buildings are unaffected by this rule. Before any models are deployed, the controlling player may choose to place up to two Eskaton markers (represented by spare dice, bases or any other token no larger than a 25mm base) anywhere in the playing area that is 6" from a battlefield edge or any player’s Deployment Zone. The area within 6" of an Eskaton marker, including terrain pieces within the zone of this effect, are counted as Dangerous Terrain in addition to any other effects for the duration of the battle. • All models with the Dreadwing Unit Sub-type in a Detachment using this Rite of War gain +1 to all To Wound rolls made against models in any zone of Area Terrain or Terrain Piece that counts as Dangerous Terrain including any models forced to count other types of terrain as Dangerous Terrain by another special rule. Limitations • If the Primary Detachment of an army is using this Rite of War, the army’s Warlord must have the Dreadwing Unit Sub-type or be Lion El’Jonson. • All units selected as Troops choices, Legion Destroyer Assault Squads and Legion Mortalis Destroyer Squads in a Detachment using this Rite of War must have the Dreadwing Unit Sub-type. • If, at the end of the battle, there are enemy units in the opposing player’s Deployment Zone that are not Pinned or Falling Back, the opposing player gains +D3 Victory points. • Detachments using this Rite of War may not take Fortification choices.