Description: A unit composed entirely of models with Jump Packs may set its Movement Characteristic to a value of 12 for the duration of the controlling player's turn. This allows the unit to move up to 12", regardless of the Movement Characteristic shown on its profile, and gain any other benefits of a Movement Characterisic of 12 (including the bonus to Charge Distance, see page 181). In addition, if the controlling player chooses to set the unit's Movement to 12", the unit ignores terrain while Moving and Charging, and may move over friendly and enemy models/units. A unit that ends of begins its Movement or a Charge in Dangerous Terrain will still need to take Dangerous Terrain tests as normal, even when emplying Jump Packs, and threats all Difficult Terrain as Dangerous Terrain.
Any model equipped with a Jump Pack also gainst the Bulky (2) and Deep Strike special rules, or if it already has the Bulky (2) special rule it gainst the Bulky (3) special rule instead. A unit equipped with Jump Packs may not Run.
During Reactions made in any Phase, a unit equipped with Jump PAcks may not activite them to gain any bonuses to their Movement Characteristics.