Jet Pack

(Rule)
Description: A unit composed entirely of models with Jet Packs may choose to increase its Movement Characteristic by +6, move over friendly and enemy models/units, and ignore terrain while moving during the Movement phase. A unit that ends or begins its movement in Dangerous Terrain will still need to take Dangerous Terrain tests as normal, even when employing Jet Packs and treats Difficult Terrain as Dangerous Terrain. In addition to the bonus to move during the Movement phase, a unit equipped entriely with Jet Packts may make an additional move of 6" during the Shooting phase. This move must be taken after the unit has completed any Shooting, is not limited by the weapons fired by that unit during the Shooting phase and ignores terrain and may move over friendly and enemy models/units in the same manner as moves made using a Jet Pack in the Movmeent phase. Any model equipped with a Jet Pack also gainst the Bulky (2) and Deep Strike special rules, or if it already has the Bulky (2) special rule it gainst the Bulky (3) special rule instead. A unit equipped with Jump PAcks may not Run. During any Reaction that allows a unit equipped entirely with Jet PAcks to move, increase the distance of that move by 6. This allows the unit to Ignore terrain in the same manner as other Jet Pack moves.