Description: At the end of each Game Turn, the controlling player of a unit with this special rule rolls a D6 for each such unit that does not have the Corrupted Unit Sub-type. Add 1 to the result if any enemy units were destroyed as a result of an attack or sweeping advance made by that unit during this Game Turn and add 1 to the result if the enemy Warlord has been destroyed during the battle. On a 5+, that unit suffers D3 wounds with an AP value of ‘-’ and gains the Corrupted Unit Sub-type and the Furious Charge (1) special rule.