Description: When using a model with this special rule to make a Shooting Attack
using only Pistol type weapons, the controlling player may declare a Chain Fire attack instead of making the model’s normal Shooting Attacks during their own player turn.
While making a Chain Fire attack, a model with this special rule may make up to six attacks in the same Shooting phase. Each of these attacks must be made using either one or two Pistol type weapons, and all attacks must target the same enemy unit. In each attack all weapons used must make their full number of attacks (for example, a model making a Chain Fire attack with two Pistol 2 weapons would make 4 To
Hit rolls for each attack, for a total of 24 To Hit rolls over the full 6 attacks). The following additional restrictions apply to Chain Fire attacks:
• To Hit rolls for Chain Fire attacks may never be re-rolled, and weapons which do not roll To Hit may not make Chain Fire attacks (including any weapons with the Template or Blast special rules).
• When making a Chain Fire attack for weapons with the Gets Hot or Armourbane (Melta) special rules, roll each Hit individually; if a 1 is rolled, stop rolling To Hit for that weapon immediately. No further To Hit rolls may be made with that weapon for the remainder of the Phase.
• After making a Chain Fire attack, a model with this special rule and any unit he has joined may not declare a Charge in the following Assault phase.
• When making a Chain Fire attack a model with more than two appropriate weapons must select and use the same one or two weapons for all 6 attacks made as part of the Chain Fire attack (unless the Gets Hot or Armourbane (Melta) rules noted above force the controlling player to stop using one of the weapons, in which case another appropriate weapon may be used if available).
• A Chain Fire attack may never be made as part of any Reaction.