Building Damage Table

(Rule)
Description: 1-3) Building Shaken: The Building and any Embarked units or units on the Building's battlemtsn can only fire Snap Shots until the end of the next turn. 4) Structural Tremor: The Building and any Embarked units or units on the Building's battlements can only fire Snap Shots unitil the end of its next turn. If the Building is occupied, the occupying unit suffers an additional D6 Strength 6 AP- Hits with the Ignores Cover special rule. 5) Weapon Destroyed: One of the Building's weapons (chosen by the controlling player) is destroyed - including any combi- or built-in weapons. This can include Building upgrades that are weapons, such as Pintle Mounted weapons and missiles. Do not count single shot weapons that have already been used to attack. If a Building has no weapons left, treat this result as a Catastrophic Breach result instead. 6) Catastrophic Breach: The Building and any Embarked units or units on the Building's battlements may not make Shooting Attacks until the end of its next turn. No units may Embark or Disembark from the Building until the end of the controlling player's next turn. If the Building is occupied, the ocuping unit suffers an additional 2D6 Strength 6 AP- Hits with the Ignores Cover special rule. 7+) Tatal Collapse: The Building is destroyed. All weapons and upgrades on the Building are destroyed. Each unit on the battlements suffer 2D6 Strength 6 AP- Hits with the Ignores Cover special rule and must then immediately make a 6" move in order to move off the battlements are removed as casualties. If the Building is occupied , the occupying unit suffers 4D6 Strength 6 AP- Hits with the Ignores Cover special rule and must then immediately Disembark from the Building , performing an Emergency Disembarkation if necessary (survivors cannot Disembark to the battlements). Any model that cannot Disembark are removed as casualties. Assuming they were not destroyed, units that were on the battlements and those who have Disembarked must then take a Pinning test. The Building is then removed and replaced with an area of Ruins or a Crater roughly the same size if possible.