As with other Unit Types, the Armiger Type includes a number of Unit Sub-types which may be referenced in other Age of Darkness books. The following rules apply to all Armiger models and any Armiger Unit Sub-types: • Successful Wounds scored by attacks with the Poisoned (X) or Fleshbane special rules must be re-rolled against models of the Armiger Unit Type. • All Armiger models have the Stubborn special rule. • A model with the Armiger Unit Type may fire all weapons they are equipped with in each Shooting Attack they make, including as part of a Reaction. • A model of the Armiger Type may fire Heavy and Ordnance weapons and counts as Stationary even if it moved in the preceding Movement phase, and may declare Charges as normal regardless of any Shooting Attacks made in the same turn. • No model that is not also of the Armiger Unit Type may join a unit that includes an Armiger model. • A model with the Armiger Unit type is affected by the Haywire, Detonation, Armourbane (X) and Battlesmith (X) special rules as if it had the Dreadnought Unit Type.
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, the unit ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, the unit uses the rules for Fearless instead.
A unit composed entirely of models with this special rule gains a bonus to all Run moves, any distance moved as part of a Reaction and as a modifier to all rolls made to determine Charge Distances equal to the value in brackets listed after the special rule. For example, a unit composed entirely of models with the Fleet (2) special rule would add +2 to all Run moves it makes, +2 to all distances moved as part of a Reaction and add a +2 modifier to any Charge Moves made. If a unit is composed entirely of models with this special rule, but the models have different versions of this special rule, then the unit must use the lowest Fleet value included in the unit (for example, a unit of ten models in which nine models have Fleet (2) and one model has Fleet (4) would use the Fleet (2) special rule).
A unit that contains only models with this special rule suffers no penalty for moving or charging through Difficult Terrain.
The Scout Knights of the Taghmata and Questoris Households often roamed the battlefield independently as the vanguard of their orders. While each war machine strode the battlefield distant from their companions, they shared fierce bonds of fealty and brotherhood. When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves) all models in the unit must be placed within unit coherency, but afterwards operate independently and are not treated as a single unit.
In a turn in which a model with this special rule Charges into combat, it gains a number of Attacks equal to the value of X for Charging, rather than +1. A model that has made a Disordered Charge that turn receives no benefit from Rage (see page 182).
Armiger (Skirmish, Line)
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