Vehicle | Unit Type | Move | BS | Front | Side | Rear | HP | Transport Capacity | Access Points |
---|---|---|---|---|---|---|---|---|---|
Thunderbolt Fighter | Vehicle (Flyer) | 22" | 3 | 12 | 11 | 10 | 3 | - | - |
Reactions |
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Advanced Reaction: Combat Air Patrol:
Combat Air Patrol – This Advanced Reaction may be made whenever any enemy model that has the Vehicle Unit Type and the Flyer Sub-type enters the battlefield from Reserves. The Reactive player may nominate any one model that has been assigned to Combat Air Patrol. Once the enemy model with the Vehicle Unit Type and Flyer Sub-type that triggered this Reaction has finished any and all Movement as it is brought into play, the chosen model assigned to Combat Air Patrol is brought into play from any point on the edge of the battlefield, moving into play as if it had entered play from Reserves. Once the Combat Air Patrol model has finished its Movement it may immediately make a Shooting Attack targeting the enemy model that triggered this Reaction – as long as it has finished its Movement with line of sight to that model. Only models with the Vehicle Unit Type and Flyer Sub-type may make the Combat Air Patrol Reaction. |