Building Damage Table 1-3) Building Shaken: The Building and any Embarked units or units on the Building's battlemtsn can only fire Snap Shots until the end of the next turn.
4) Structural Tremor: The Building and any Embarked units or units on the Building's battlements can only fire Snap Shots unitil the end of its next turn. If the Building is occupied, the occupying unit suffers an additional D6 Strength 6 AP- Hits with the Ignores Cover special rule.
5) Weapon Destroyed: One of the Building's weapons (chosen by the controlling player) is destroyed - including any combi- or built-in weapons. This can include Building upgrades that are weapons, such as Pintle Mounted weapons and missiles. Do not count single shot weapons that have already been used to attack. If a Building has no weapons left, treat this result as a Catastrophic Breach result instead.
6) Catastrophic Breach: The Building and any Embarked units or units on the Building's battlements may not make Shooting Attacks until the end of its next turn. No units may Embark or Disembark from the Building until the end of the controlling player's next turn. If the Building is occupied, the ocuping unit suffers an additional 2D6 Strength 6 AP- Hits with the Ignores Cover special rule.
7+) Tatal Collapse: The Building is destroyed. All weapons and upgrades on the Building are destroyed. Each unit on the battlements suffer 2D6 Strength 6 AP- Hits with the Ignores Cover special rule and must then immediately make a 6" move in order to move off the battlements are removed as casualties. If the Building is occupied , the occupying unit suffers 4D6 Strength 6 AP- Hits with the Ignores Cover special rule and must then immediately Disembark from the Building , performing an Emergency Disembarkation if necessary (survivors cannot Disembark to the battlements). Any model that cannot Disembark are removed as casualties. Assuming they were not destroyed, units that were on the battlements and those who have Disembarked must then take a Pinning test. The Building is then removed and replaced with an area of Ruins or a Crater roughly the same size if possible.
Fortification • A model with the Fortification Unit Type is a Terrain Piece that is selected as part of a player’s army and included as part of their Army Roster, and counts as a unit under that player’s control for all purposes (including Sudden Death Victories and Objectives).
• A model with this Unit Type that is selected as part of a player’s army is always ‘claimed’ and remains under that player’s control at all times (see page 223 of Warhammer: The Horus Heresy – Age of Darkness Rulebook).
• A model with the Fortification Unit Type can never be Pinned and never take Morale checks or Leadership tests.
• A model with the Fortification Unit Type can never hold or deny objectives.
• A model with the Fortification Unit Type can never make a Reaction of any type.
• A model with the Fortification Unit Type can never declare a Charge or make attacks in the Assault Phase (but can be the target of a Charge or attacks by other models in the
Assault Phase).
• A model with the Fortification Unit Type may attack with all weapons it has in each Shooting Phase, targeting a single enemy unit unless another special rule allows it to do otherwise.
• A model that has the Fortification Unit Type may not join other units, or be joined by any other model, including other models with the Fortification Unit Type. Each model with the Fortification Unit Type is always considered a separate unit (excepting only Multi-part fortifications, see page 225 of Warhammer: The Horus Heresy – Age of Darkness Rulebook).