Skill Unmatched When a combat that involves one or more models with this special rule is resolved, before the start of initiative step 10 the controlling player of any models in that combat with this special rule may select on of three following options and apply the effects of that option to all models with this special rule for the duration of that Assault phase. When a unit contains more than one unit with this special rule, then all models in that unit must select the same option if one is chose:
A Perfect Guard: If a model or models with the Skill Unmatched special rule selects this option, they must increase their Weapon Skill by +1 for the purposes of determining the score required for enemy models to make To Hit rolls only, but must reduce their Attacks Characteristisc by -1.
A Perfect Strike: If a modle or models with the Skill Unmatched special rule selects this option, they must increase their Weapon Skill by +1 for the purpose of determining the score required for that model's To Hit rolls targeting enemy models only, but must reduce their Attacks Characteristic by -1.
A Perfect Fury: If a model or models with the Skill Unmatched special rule selects this option, they must increase their Attacks by +1, but must reduce their Weapon Skill by -1.
Living Icons A model with this special rule, and all models in any friendly unit with the Legiones Astartes (Emperor's Children) special rule and at least one model withing 6" of a model with this special rule, gains +1 to the score used to calculate the winner of a combat during the Assault phase. The effects of this special rule do not stack, and any given unit can only be affected by a single instance of this special rule - however, the effects of this special rule do stack with the effects of Fulgrim's Sire of the Emperor's Children special rule.