Charnabal Glaive

(Entry)
Type: upgrade
LinkId: 3be1-9c6d-7cbb-0f72
Hidden: true
Costs: 5 Pts

Constraints:

max: 1
Rules (3)
Breaching (X)
When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.

For example, a model with the Breaching (5+) special rule that rolls To Wound and rolls a result of ‘5’ or higher, the Wound inflicted gains an AP of ‘2’ regardless of the AP value listed on the weapon’s profile. Note that a weapon that has both the Breaching (X) and the Gets Hot special rules always uses the base AP of the weapon when rolls of ‘1’ To Hit inflict Wounds on the attacking model.
Duellist’s Edge (X)
When fighting in a Challenge, the user of this weapon gains a bonus to their Initiative value equal to the value in brackets after the rule when making attacks with this weapon. If there is no value in brackets after a given instance of this special rule, then assume the value is 1 (thus adding +1 Initiative to that model).
Two-handed
A model attacking with this weapon never receives +1 Attack for fighting with two Melee weapons (see page 177).

Profiles:

Weapon RangeStrengthAP
Charnabal Glaive

-

+1

-

Melee, Breaching (5+), Duellist's Edge (2), Two-handed

Modifiers:

set hidden false
and
1 selections of III: Emperor's Children in force (recursive)
1 selections of Inductii in Despoiler Squad (recursive)
Used By (3)