Exodus

(Unit)
Type: unit
Category: HQ:
Categories: Infantry:, Legiones Astartes, Light Sub-type:, HQ:, Unit:
LinkId: 9515-498a-82b3-893b
Hidden: false
Costs: 165 Pts
Options (11)
Rules (8)
Assassin's Eye
When Exodus makes any attacks as part of a Shooting Attack, the range of any Weapons is not restricted or affected by the Night Fight rules, Shroud bombs or any other special rule. In addition, Exodus never suffers any penalty to his Ballistic Skill from Night Fight or any other special rules, always makes To Hit rolls using his full Ballistic Skill (including Snap Shots) and no model may make Shrouded rolls to negate Wounds inflicted by their attacks.
Lone Killer
Exodus may not be taken as a compulsory HQ choice, only as an non-Compulsory HQ choice. He may never be an army’s Warlord, and may not join other units except Legion Reconnaissance squads or Alpha Legion Headhunter Kill Teams.
The Hidden Hand
When deploying Exodus onto the battlefield at the start of the battle, the controlling player may place him in any position on the battlefield, as long as Exodus is within Area Terrain, or at least 9" from any enemy model if Exodus is not within Area Terrain, regardless of the Line of Sight or Proximity of enemy models. If Exodus is deployed from Reserve after the start of the first turn, then he may enter play from any point on the battlefield’s edge, chosen by the controlling player. If Exodus joins a unit during deployment or whilst in Reserves and is deployed as part of that unit, he may not use any of the benefits of this special rule, but instead gains the Scout and Infiltrate special rules only if the unit he has joined also possesses those special rules.
Legiones Astartes (Alpha Legion)
Lies and Obfuscation: A model with this special rule is always considered to be 2" further away than it actually is when measuring range to it from any enemy model for the purpose of resolving a Shooting Attack, Charge or any Reation declared by an enemy model or unit (this is cumulative with any other modifiers to range imposed by special rules, such as Night Fighting or Wargear).
Move Through Cover
A unit that contains only models with this special rule suffers no penalty for moving or charging through Difficult Terrain.
Pathfinder
A unit with at least one model with this special rule automatically passes Dangerous Terrain tests.
Relentless
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.
Shrouded (X)
When a model with this special rule suffers an unsaved Wound, Glancing Hit or Penetrating Hit, it can make a special Shrouded roll to ignore it (this is not a Saving Throw and so can be used against attacks that state that 'no Saves of any kind are allowed'). Shrouded rolls may not be taken against Melee Attacks, against attacks with the Ignores Cover special rule or for models with the Fearless special rule.
Roll a D6 each time an unsaved Wound, Glancing Hit or Penetrating Hit is suffered by a model with this special rule. On a result that is equal to or greater than the value in brackets, that unsaved Wound, Glancing Hit or Penetrating Hit is ignored. On any other result, the Wound, Glancing Hit or Penetrating Hit is applied as normal. For example, a unit with the special rule Shrouded (6+) would need to score a 6 in order to ignore a Wound, Glancing Hit or Penetrating Hit inflicted upon it.
If on any unit this rule is presented simply as Shrouded, without a value in brackets, then count it as Shrouded (6+)
This is a Damage Mitigation roll - any model may make only a single Damage Mitigation roll of any type for any given Wound, Glancing Hit or Penetrating Hit (see page 174).

Modifiers:

add category AL unit
1 selections of The Coils Of The Hydra (AL) in force (recursive)
Used By (1)