Once per battle, a unit that includes any models with this special rule may declare a Fatal Strike at the start of any of the controlling player's Shooting Phases. For the duration of that Phase, the Shooting Attacks of all models in the unit with the Fatal Strike special rule gain the Rending (4+) special rule in addition to any other effct their weapons might have. This does not replace or improve any other versions of the Rending (X) special rule already possessed by the unit and ma not be used when attacking with weapons that have either the Template or the Blast (X) special rules.
Shadow and Fury: Models with the Legiones Astartes (Raven Guard) special rule gain one of the following special rules based on the Unit Type and Wargear. either Talons, Falcons or HAwks (See the Shadow and Fury Rules). Modelswith the Legiones Astartes (Raven Guard) special rule gain one of the following special rules based on the Unit Type and Wargear of the model. Models that do not fulfil one of the listed criteria gain no additional benefits: • Models with the Legiones Astartes (Raven Guard) special rule that have the Infantry Unit Type, but do not also have the Heavy Unit Sub-type or a Legion Warhawk jump pack, Corvid pattern jump pack or Legion Tartaros Terminator armour, gain the Talons special rule. • Models with the Legiones Astartes (Raven Guard) special rule that have the Dreadnought Unit Type; any models with the Legiones Astartes (Raven Guard) special rule and both the Infantry Unit Type and the Heavy Unit Subtype; or any models with the Legiones Astartes (Raven Guard) special rule that have a Legion Warhawk jump pack, Corvid pattern jump pack or Legion Tartaros Terminator armour gain the Falcons special rule. • Models with the Legiones Astartes (Raven Guard) special rule and the Cavalry Unit Type or both the Vehicle Unit Type and Flyer or Fast Unit Sub-types, gain the Hawks special rule. Talons – If a unit composed entirely of models with the Talons special rule is targeted by a Shooting Attack, all models in the unit gain the Shrouded (6+) special rule if the attacking unit is more than 8" from any model in the target unit. In addition, all models with this special rule also gain the Infiltrate special rule. Falcons – Any models with this special rule may re-roll all failed To Wound rolls of ‘1’ in any Assault phase in which they make a successful Charge – even if that Charge is considered Disordered. Hawks – Any models with this special rule gain the Shrouded (6+) special rule on any turn in which they Run, Move Flat Out or move as a Zooming Flyer, with this benefit lasting until the start of the controlling player’s next turn – or if that model would already gain the Shrouded (6+) special rule, it instead gains the Shrouded (5+) special rule (if the unit already has the Shrouded (5+) or better then it gains no additional benefit).
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.
After both sides have deployed (including Infiltrators), but before the first player begins their first turn, a unit containing at least one model with this special rule can choose to redeploy. If the unit is Infantry, Artillery, Dreadnought or Automata, each model can redeploy anywhere entirely within 6" of its current position. If it is any other Unit Type, each model can instead redeploy anywhere entirely within 12" of its current position. During this redeployment, Scouts can move outside the owning player’s Deployment Zone, but must remain more than 9" away from any enemy unit. A unit that makes a Scout redeployment cannot Charge in the first Game Turn. A unit cannot Embark or Disembark as part of a Scout redeployment. If both sides have Scouts, roll off; the winner decides who redeploys first. Then alternate redeploying Scout units one at a time. If a unit with this special rule is deployed inside a Dedicated Transport, it confers the Scout special rule to the Transport (though a Disembarkation cannot be performed as part of the redeployment). Note that a Transport with this special rule does not lose it if a unit without this special rule is Embarked upon it. Having Scout also confers the Outflank special rule to units of Scouts that are kept as Reserves (see page 309). Infiltrate and Scout If a unit has both the Infiltrate and Scout special rules, that unit can deploy as per the Infiltrate special rule and then redeploy as per the Scout special rule.