Thunderhawk Gunship

(Unit)
Type: unit
Category: Lords of War:
Categories: Vehicle:, Vehicle Unit:, Flyer Sub-type:, Hover Sub-type, Lumbering Sub-type:, Transport Sub-type:, LoW & Primarchs (25% Limit), Legiones Astartes, Lords of War:, Unit:
LinkId: 8499-9821-d3c3-8376
Hidden: false
Costs: 685 Pts
Options (8)
0) Legion-specific upgrades:
4) Wing Weapon Options:
Rules (4)
Assault Vehicle
Passengers Disembarking from Access Points on a Vehicle with this special rule can Charge on the turn they do so (including when forced to make an Emergency Disembarkation) unless the Vehicle arrived from Reserves that turn.
Transport Bay
A model with this special rule may carry models of the Dreadnought and Automata Unit Types, as well as models with the Cavalry Unit Type but not the Antigrav Sub-type. Each Dreadnought model uses 10 points of Transport Capacity, while each Automata and Cavalry model uses up a number of Transport Capacity points equal to twice its starting Wounds Characteristic.
Power of the Machine Spirit
A Vehicle with this special rule may attack different targets with each Ranged weapon it is permitted to fire during any Shooting Attack.
Legiones Hereticus (Emperor’s Children)
Lords of Profligacy
After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied.

Stupefied
A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.

Profiles:

Vehicle MoveBSFrontSideRearHPTransport Capacity
Thunderhawk Gunship

18

4

12

12

12

9

32

Unit Type:

Vehicle (Flyer, Hover, Lumbering, Transport)

Access Points:

One on each side and one via the front ramp.

Modifiers:

add category Legiones Hereticus
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
add category Non-Infantry Only
1 selections of The Crimson Path (WE) in force (recursive)
remove category Legiones Astartes
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
set hidden true
or
1 selections of Fury Of The Ancients in force (recursive)
1 selections of Underworld Assault^ in force (recursive)
1+ selections of Mortalis Assault FoC in force (recursive)
Used By (18)
LA - X: Iron Hands(Catalogue)