The Eye of Vigilance (Traitor only)

(Entry)
Type: upgrade
EntryId: 8848-6fa6-d46b-5e5c
Hidden: false

Constraints:

max: 1
max(force): 1
Rules (1)
Preferred Enemy (X)
This rule is presented as Preferred Enemy (X) where X identifies a specific type of foe. If the special rule does no specify a type of foe, then everyone is a Preferred Enemy of the unit. A unit that contains at least one model with this special rule re-rolls failed To Hit and To Wound rolls of 1 if attacking its Preferred Enemy. This applies both to Shooting Attacks and close combat attacks.

If a model with this rule makes an attack against a mixed unit which has one or more models to which their Preferred Enemy rule pertains, but is not entirely composed of such models, it may still benefit from the effects of Preferred Enemy for all attacks made against that unit. For example, a model with Preferred Enemy (Independent Characters) may re-roll failed To Hit and To Wound rolls of 1 against all of the models in a unit which has been joined by an Independent Character.

Profiles:

Warlord Trait
The Eye of Vigilance:

This Warlord Trait may only be selected by a model with the Traitor Allegiance. A Warlord with this Trait, and all models in any friendly unit that Warlord joins, gains the Preferred Enemy (Loyalist) special rule. In addition, once per battle, while the controlling player is the Reactive Player, the Warlord and any unit the Warlord has joined may make a single Reaction without expending a point from the army’s Reaction Allotment – this can allow the Warlord and his unit to make more than one Reaction in the same Phase, but that unit may not make the same Reaction twice.

Modifiers:

set hidden true
0 selections of Traitor in force (recursive)