The Headsman and The Hunter

(Entry)
Type: upgrade
EntryId: 5353-20d5-7bd9-9db1
Hidden: false

Constraints:

min: 2
max: 2
Rules (6)
Single axe*
*All Hits inflicted by enemy models and allocated to Fafnir Rann must reduce their Strength by -1 (to a minimum of 1) – see the Shield Master special rule for more details.
The Headsman and The Hunter
Fafnir Rann’s power axes, The Headsman and The Hunter, are considered a single weapon with two profiles – one representing Fafnir Rann using a single axe in concert with his shield and one representing Fafnir Rann using both axes at once. In each Fight sub-phase Fafnir Rann’s controlling player must choose one of these two profiles to use for all of Fafnir Rann’s attacks. (Note that the Shield Master special rule allows Fafnir Rann make use of a weapon with the Two-handed special rule despite having a Breaching Shield). 

Both weapons are counted as ‘Power’ weapons for those rules that affect such weapons
Rampage (X)
At the start of any Fight sub-phase, models with the Rampage special rule gain a number of Attacks equal to the value listed in brackets if outnumbered by enemy models (including the effects of the Bulky special rule) – count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that Phase. For example, a model with the Rampage (D3) special rule that is outnumbered by the enemy in close combat receives D3 additional Attacks in that Fight sub-phase.

A model that has made a Disordered Charge that turn receives no benefit from Rampage (see page 182).
Specialist Weapon
A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule. The additional weapon does not have to be the same weapon as the one used to attack, but it must have the Specialist Weapon rule in order to grant an additional Attack for fighting with two weapons.
Two-handed
A model attacking with this weapon never receives +1 Attack for fighting with two Melee weapons (see page 177).
Master-crafted
Weapons with the Master-crafted special rule allow the bearer to re-roll one failed roll To Hit per turn with that weapon.

Profiles:

Weapon RangeStrengthAP
Single axe

-

+2

2

Melee, Shield Master*, Specialist Weapon, Master-crafted

Twinned axe

-

+1

2

Melee, Rampage (2), Specialist Weapon, Two-handed, Master-crafted