Kakophoni Squad

(Unit)
Type: unit
Category: Troops:
Categories: Heavy Sub-type:, Infantry:, Legiones Astartes, Unit:, Troops:, Compulsory Troops:
LinkId: d303-90a8-719b-1309
Hidden: true
Options (9)
Rules (3)
Fearless
Units with one or more models with the Fearless special rule automatically pass Pinning tests. Regroup tests and Morale checks.In addition, models with the Fearless special rule ignore the effects of the Fear special rule.

However, units containing one or more models with the Fearless special rule cannot use any Reactions that grant a Cover Save, Armour Save or Invulnerable Save, and cannot choose to fail a Morale check due to the Our Weapons Are Useless special rule (see page 188). If a unit has become Pinned and then gains the Fearless special rule,all the effects of being Pinned are immediately cancelled.
Legiones Astartes (Emperor's Children)
Flawless Execution: On a Turn in which they make a successful Charge, even if that Charge is considered a Disordered Charge, models with the Legiones astartes (Emperor's children) special rule make their attacks in an assult at on initiative step higher than normal - after any initiative modifiers from other special rules have been taken into account. Models with the Legiones Astartes (Emperor's Children) special rule and Vehicle unit type gain a bonus of +1 to all To Hit rolls made for Defensive Weapons when making a Shooting Attack as part of a reaction.
Legiones Hereticus (Emperor’s Children)
Lords of Profligacy
After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied.

Stupefied
A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.

Modifiers:

add category Legiones Hereticus
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
add category Non-Dreadnought Heavy Support
1 selections of Fury Of The Ancients in force (recursive)
remove category Legiones Astartes
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
set hidden false
and
1 selections of Traitor in force (recursive)
1 selections of IIIrd Company Elite (EC) in force (recursive)
Used By (2)