Sun Killer Squad

(Entry)
Type: unit
Categories: Heavy Sub-type:, Infantry:, Legiones Astartes
EntryId: cce2-fd03-ac17-88e4
Hidden: false
Costs: 25 Pts

Constraints:

max(force): 1
Options (9)
Rules (5)
Precision Fire
Enemy models may not make Cover saves or Damage Mitigation rolls against a wound caused by a Shooting Attack made by a model with this special rule, unless that Shooting Attack was made as a Snap Shot, in which case Cover Saves and Damage Mitigation rolls are made as normal.
Fortified Position
In games that allow the use of Fortifications, an Emperor's Children Sun Killer Squad that has not selected a Dedicated Transport may instead select a Defence Line without occupying a Fortification Force Organisation slot, but the cost in points must be counted towards the army total.
Designated Quarry
At the start of the battle, once both armies have set up all their models, including any units with the Infiltrator special rule, a single enemy unit with the Gargantuan, Super-heavy, Knight or Titan Unit Sub-type may be chosen by the player that controls any models with this special rule - this enemy unit is considered the 'Designated Quarry'. When any friendly models with this special rule are used to make a Shooting Attack against the enemy unit their controlling player has selected as the Designated Quarry, all failed To Wound rolls of '1' may be re-rolled. If the enemy unit selected as the Designated Quarry has an Armour Value, add +1 to any results rolled on the Vehicle Damage chart as a result of Shooting Attacks made by models with this special rule.
Legiones Astartes (Emperor's Children)
Flawless Execution: On a Turn in which they make a successful Charge, even if that Charge is considered a Disordered Charge, models with the Legiones astartes (Emperor's children) special rule make their attacks in an assult at on initiative step higher than normal - after any initiative modifiers from other special rules have been taken into account. Models with the Legiones Astartes (Emperor's Children) special rule and Vehicle unit type gain a bonus of +1 to all To Hit rolls made for Defensive Weapons when making a Shooting Attack as part of a reaction.
Legiones Hereticus (Emperor’s Children)
Lords of Profligacy
After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied.

Stupefied
A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.

Modifiers:

add category Legiones Hereticus
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
add category Non-Dreadnought Heavy Support
1 selections of Fury Of The Ancients in force (recursive)
Used By (2)