III: Emperor's Children

(Entry)
Type: upgrade
Categories: Legiones Astartes
LinkId: b36e-8c73-fe83-f087
Hidden: false
Rules (3)
The Armoury of the Emperor's Children
• Any model with the Traitor Alliegance and both the Legiones Astartes (Emperor's Children) and Character Unit Sub-type but not the Unique Sub-type may select a single Surgical Augment from the list below for a cost of +20 Points
- Sonic Shriekers
- Sub-sonic Pulser
- Sonic Lance

• Any model with the Legiones Astartes (Emperor's Children) special rule and the Character Unit Sub-type may at no additional cost exchange a power weapon for a Pheonix Rapier or Pheonix Power Spear.Both weapons are counted as a "Power" Weapons for those rules that affect such weapon

• The Emperor's Children gain access to a Legion-Specific Legion Consularis Upgrade in the "Phoenix Warden"
Legion Consularis: Phoenix Warden
A Legion Tartaros Centurion with the Legiones Astartes (Emperor's Children) special rule may be upgraded to a Phoenix Warden.

• The Phoenix Warden gains the Skill Unmatched and Living Icons Special Rules.

• The Phoenix Warden gains a Phoenix Pattern Power Weapon of any kind and a Iron Halo at no additional points cost.
Legiones Astartes (Emperor's Children)
Flawless Execution: On a Turn in which they make a successful Charge, even if that Charge is considered a Disordered Charge, models with the Legiones astartes (Emperor's children) special rule make their attacks in an assult at on initiative step higher than normal - after any initiative modifiers from other special rules have been taken into account. Models with the Legiones Astartes (Emperor's Children) special rule and Vehicle unit type gain a bonus of +1 to all To Hit rolls made for Defensive Weapons when making a Shooting Attack as part of a reaction.

Profiles:

Reactions
Emperor’s Children Advanced Reaction:

This Advanced Reaction is available only to units composed entirely of models with the Legiones Astartes (Emperor’s Children) special rule. Unlike Core Reactions, Advanced Reactions are activated in unique and specific circumstances, as noted in their descriptions, and can often have game changing effects. Advanced Reactions use up points of a Reactive player’s Reaction Allotment as normal and obey all other restrictions placed upon Reactions, unless it is specifically noted otherwise in their description.

The Perfect Counter – This Advanced Reaction may be made once per battle during the opposing player’s Assault phase when any enemy unit declares a Charge targeting a friendly unit under the Reactive player’s control composed entirely of models with the Legiones Astartes (Emperor’s Children) special rule. When a Charge Distance roll is made for the enemy unit making the Charge, the Reactive player must also make a Charge Distance roll for the Reacting unit. If the result of the Reacting unit’s Charge Distance roll is equal to or greater than that of the enemy unit then the Reactive player may choose to make a Charge with the Reacting unit immediately (cancelling the enemy unit’s Charge if it is successful and gaining all the usual benefits of a successful Charge) or if the Reacting player’s Charge Distance roll is lower than that of the enemy unit, the Reactive player may choose to have the unit make a Shooting Attack targeting the enemy unit and which must be fully resolved before the enemy unit resolves its own Charge. A unit that makes a Shooting Attack as part of a The Perfect Counter Reaction may not make any attacks indirectly (without line of sight) including weapons with the Barrage special rule or other weapons or special rules that otherwise ignore line of sight, and models with the Vehicle Unit Type may only fire Defensive weapons. Template weapons may only be used as part of a The Perfect Counter Reaction if the target unit is within 8" and must use the Wall of Death rule instead of firing normally.

Modifiers:

add category Mortalis Assault FoC
Used By (1)