Storm Eagle Gunship

(Entry)
Type: unit
Categories: Legiones Astartes, Vehicle Unit:, Vehicle:, Flyer Sub-type:, Hover Sub-type, Transport Sub-type:
LinkId: 8b12-9b23-f1ea-1e69
Hidden: true
Costs: 210 Pts
Options (7)
Legiones Unit Upgrades::
Rules (4)
Assault Vehicle
Passengers Disembarking from Access Points on a Vehicle with this special rule can Charge on the turn they do so (including when forced to make an Emergency Disembarkation) unless the Vehicle arrived from Reserves that turn.
Deep Strike
A unit made up entirely of models with this special rule may perform a Deep Strike Assault as described on page 310. Certain Faction or unit special rules may present other options for the deployment of units with the Deep Strike special rule.
Power of the Machine Spirit
A Vehicle with this special rule may attack different targets with each Ranged weapon it is permitted to fire during any Shooting Attack.
Legiones Hereticus (Emperor’s Children)
Lords of Profligacy
After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied.

Stupefied
A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.

Profiles:

Vehicle MoveBSFrontSideRearHPTransport Capacity
Storm Eagle Gunship

18

4

12

12

12

4

22

Unit Type:

Vehicle (Flyer, Hover, Transport)

Access Points:

One Access Point on each side and one at the front and rear ramps

Modifiers:

add category Legiones Hereticus
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
add category Non-Dreadnought Fast Attack
and
1 selections of Fury Of The Ancients in force (recursive)
primary-category is Fast Attack:
remove category Legiones Astartes
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
set hidden false
1 selections of Angel's Wrath^ in force (recursive)
set hidden true
or
1 selections of The Sagyar Mazan (WS) in force (recursive)
1+ selections of Mortalis Assault FoC in force (recursive)
Used By (51)
LA - X: Iron Hands(Catalogue)