Infantry Squad

(Entry)
Type: unit
Categories: Infantry:, Line Sub-type:, SA or IM Unit
EntryId: 171b-812a-6ef7-7a71
Hidden: false
Costs: 80 Pts
Options (12)
1.1a) Lasguns / Autorifles:
1.1b) Bayonets for Lasguns / Autorifles:
1.2) Entire Squad replaces Lasgun/Autorifle for::
1.4) One Militia in the unit may take one of the following::
3) One Model may take:
4) Entire squad may be given::
Rules (8)
Strength in Numbers
When a unit that is composed entirely of models with this special rule is selected as a Troops choice, then up to three such units may be selected to fill that Troops choice slot instead of only one.

All units selected in this manner count as part of the same Troops choice for the purposes of Army Selection and Deployment only, when deployed onto the battlefield or into Reserves they are counted as a single unit and all units selected as part of the same Troops choice must be deployed at the same time (but are not required to deploy in proximity with each other) – and if placed into Reserves then all units in that choice must be placed into Reserves. Likewise,  when making Reserves rolls one roll is made for all units selected as part of the same choice. 

Once deployed onto the battlefield, all units selected in this manner are treated as separate and distinct units or choices for any Primary or Secondary Objectives or other special rules and operate as separate units in all ways. Units selected as part of the same Troops choice may have different options selected for them, and are not required to be identical.

When assigning additional models to units using the Among the Ranks and Militia Medicae Support special rules, each unit selected using the Strength in Numbers special rule is considered separate and may have models assigned to it as per the normal rules as the controlling player chooses.
Feel No Pain (X)
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being Wounded (this is a special Saving Throw which is made after unsaved Wounds are suffered).
Feel No Pain rolls may not be taken against unsaved Wounds that have the Instant Death special rule.
Roll a D6 each time an unsaved Wound is suffered. On a result that is equal to or greater than the value in brackets, the unsaved Wound is discounted - treat it as having been saved. On any other result the Wound is taken as normal.
For example, a unit with the special rule Feel No Pain (5+) would need to score a 5 or 6 in order to discount a Wound inflicted upon it.
This is a Damage Mitigation roll - any model may make only a single Damage Mitigation roll of any type for any given Wound (see page 174).
Slow and Purposeful
A unit that contains at least one model with this special rule cannot Run, perform Sweeping Advances or make Reactions. However, models with this special rule can make Shooting Attacks with Heavy and Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance or Rapid Fire weapons.
Bulky (X)
Bulky models count as a number of models equal to the value X in brackets after the rule’s name for the purposes of Transport Capacity and whether a given unit outnumbers another in combat.

For example, a unit comprised of five models all of which have the Bulky (3) special rule, would count as 15 models when attempting to Embark on a Transport Vehicle or when deciding if they outnumber an enemy unit.
Crusader
A unit that contains at least one model with this special rule rolls an extra dice when making Sweeping Advances and discards the lowest scoring dice before determining the result.
Hatred (X)
This rule is presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction or a specific unit. For example, Hatred (Mechanicum) means any model of the Mechanicum Faction, whilst Hatred (Thallax) means only Thallax. A model striking a Hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.

The effects of this special rule only apply when a unit that has it begins an Assault phase not locked in combat and then either Charges or is Charged by an enemy unit. If an enemy unit Charges this unit when it is already locked in combat then that does count as a new ‘first’ turn of combat for the effects of Hatred.
Fear (X)
All enemy models within 12" of a model with this special rule must reduce their Leadership by the value in brackets after the special rule when taking any Morale checks. Regroup or Pinning tests. For example, a unit with the special rule Fear (2) would reduce the Leadership of all enemy models within 12" by 2
Enemy units that are locked in combat are only affected by this modifier if they are locked in combat with the unit that causes Fear. This modifier is not cumulative, and any given unit can only be affected by a single instance of the Fear special rule at a time.This will always be the highest single modifier among those applicable.

A model that causes Fear is not itself immune to Fear and will still suffer a penalty to its Leadership if within range of an enemy unit that has the Fear special rule.
Furious Charge (X)
In a turn in which a model with this special rule Charges into combat, it adds a bonus to its Strength Characteristic until the end of the Assault phase.The bonus added to the model's Strength is equal to the value in brackets after the special rule, for example a model with FuriousCharge (2) adds a bonus of +2 to its Strength.
A model that has made a Disordered Charge that turn receives no benefit from Furious Charge (sec page 182).