Formless Distortion

(Entry)
Type: upgrade
LinkId: dff0-de72-145c-88fc
Hidden: false

Constraints:

max: 1
Rules (6)
Formless Distortion
When selecting a combat at the beginning of the Fight sub-phase, roll a D3 for each unit entirely composed of models with this special rule that is locked in combat. All close combat attacks made by models in the combat with this special rule gain additional special rules corresponding to the D3 roll until the end of that combat phase:
D3 - Result
1 - Coruscating Ectoplasma: Concussive (1), Lance
2 - Lashing Pseudopods: Reach (1)
3 - Vorpal Talons: Shred, Sunder
Concussive (X)
A unit that suffers one or more Wounds, regardless of whether those Wounds are Saved or otherwise discounted, from a weapon with this special rule must take a Leadership test at the end of the Shooting phase (if the attacks were inflicted as part of a Shooting Attack), or the current combat (if the attacks were inflicted as part of a Melee attack). If the test is failed then that unit’s WS is reduced by the value in brackets listed as part of the special rule until the end of the following Assault phase (if no value is listed then reduce the target unit’s WS by -1).

No matter how many times a unit has taken saved or unsaved Wounds from an attack with the Concussive special rule, it may only be forced to take one Leadership test because of it. If a single unit has been the target of several Concussive attacks with different values and fails the Leadership test, then it suffers the effects of the highest single modifier among those attacks – the effects do not stack or otherwise become cumulative.
Lance
Weapons with the Lance special rule count Vehicle Armour Values that are higher than 12 as 12.
Reach (X)
A model making attacks as part of an Assault using a weapon with this special rule, adds the value of (X) that is included as part of this special rule to its Initiative Characteristic. If a model has more than one weapon with this special rule then that model only increases the value of its Initiative by the value of the special rule on the weapon whose profile is used by that model to attack during the Fight Sub-phase. A weapon that is not used to attack does not modify the model’s Initiative Characteristic – models that may attack with more than one weapon, or models claiming the bonus for having a second weapon, may only add the value of the highest variant of this special rule and do not add the values together.

For example, a model attacking as part of an Assault with a weapon that has the Reach (1) special rule increases its Initiative by +1.
Shred
If a model has the Shred special rule, or is attacking with a Melee weapon that has the Shred rule, it re-rolls failed To Wound rolls in close combat.

Similarly, if a model makes a Shooting Attack with a weapon that has the Shred rule, it re-rolls its failed To Wound rolls.
Sunder
Attacks with this special rule may re-roll failed Armour Penetration rolls against Vehicles and Buildings (both with Shooting Attacks and in close combat) and re-roll Glancing Hits, in an attempt to instead get a Penetrating Hit, but the second result must be kept.

Modifiers:

set hidden true
or
1+ selections of Encroaching Ruin in force (recursive)
1+ selections of Heedless Slaughter in force (recursive)
1+ selections of Infernal Tempest in force (recursive)
1+ selections of Malevolent Artifice in force (recursive)
1+ selections of Putrid Corruption in force (recursive)
1+ selections of Rapturous Sensation in force (recursive)
1+ selections of Ravenous Dissolution in force (recursive)
set max 0
or
1+ selections of Encroaching Ruin in force (recursive)
1+ selections of Heedless Slaughter in force (recursive)
1+ selections of Infernal Tempest in force (recursive)
1+ selections of Malevolent Artifice in force (recursive)
1+ selections of Putrid Corruption in force (recursive)
1+ selections of Rapturous Sensation in force (recursive)
1+ selections of Ravenous Dissolution in force (recursive)
set min 1
1+ selections of Formless Distortion in force (recursive)
Used By (1)