Ordnance

(Rule)
Description: When making Shooting Attacks, a model equipped with an Ordnance weapon fires the number of times indicated in its profile after its Type. A non-Cehicle model carrying an Ordnance weapon cannon attack with it in the Shooting phase if they moved in the preceding Movement phase. Ordnance weapons cannot make Snap Shots. Futhermore if a non-Vehicle model attacks with an Ordnance weapon, that model may not make any further Shooting Attacks with any other weapon in the Phase nor will it be able to Charge in the ensuing Assault phase. Vehicle models that fire Ordnance weapons may also suffer some restrictions based upon th distance they have moved that turn. Ordnance weapons hit with such force that when you roll to penetrate a Vehicle's armour with an Ordnance weapon, roll two dice instead of one and pick the highest result.