• Ictus Insidiae: Any models with the Character Unit Sub-type in a Detachment that includes a model with this special rule may upgrade a machinator array or servo-arm they are equipped with to include an in-built prehensile data-spike for +10 points. • Interfector Auxilia: Tech-Priest Auxilia units in a Detachment that includes a model with this special rule may choose the Interfector Techno-arcana instead of Enginseer, Lachrimallus, or Reductor options. - Interfector: Tech-Priests and Magos Auxilia in the unit are each equipped with a prehensile data-spike. In addition, models in the unit gain the Scout special rule. • Sacred Mission: A single Arcuitor Magisterium unit in a Detachment that includes a model with this special rule may be taken as an HQ choice. A unit taken in this way loses the Hunter Killer special rule and instead gains the Scout and Court of Executioners special rules. Note that this unit is still a 0-1 choice, so if it is taken as an HQ, another Arcuitor Magisterium unit cannot be taken as an Elites choice and vice versa. - Court of Executioners: A unit with this special rule may include up to two additional Arcuitor Magisterium for 110 points each. When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves), all models with this special rule in a unit must be deployed within unit coherency, but afterwards operate independently and are not treated as a unit. • Scindex-malagrus: A model with this special rule gains the Preferred Enemy (Characters), Precision Strikes (5+) and the Monster Hunter special rules. In addition, a model with this special rule increases their Weapon Skill Characteristic to 5 and Attacks Characteristic to 3.
This rule is presented as Preferred Enemy (X) where X identifies a specific type of foe. If the special rule does no specify a type of foe, then everyone is a Preferred Enemy of the unit. A unit that contains at least one model with this special rule re-rolls failed To Hit and To Wound rolls of 1 if attacking its Preferred Enemy. This applies both to Shooting Attacks and close combat attacks. If a model with this rule makes an attack against a mixed unit which has one or more models to which their Preferred Enemy rule pertains, but is not entirely composed of such models, it may still benefit from the effects of Preferred Enemy for all attacks made against that unit. For example, a model with Preferred Enemy (Independent Characters) may re-roll failed To Hit and To Wound rolls of 1 against all of the models in a unit which has been joined by an Independent Character.
If a model with this special rule, or attacking with a weapon with this special rule, rolls equal to or higher than the value in brackets when making a To Hit roll as part of a melee attack, that hit is a ‘Precision Strike’. For example, if a model with the Precision Strikes (4+) special rule rolls a 4 or higher when making a To Hit roll, then that attack is a Precision Strike. Wounds from Precision Strikes are allocated against a model (or models) of the attacking player’s choice in the target unit, as long as that model is engaged in combat with the attacking model’s unit, rather than following the normal rules for Wound allocation.
A unit that contains at least one model with this special rule re-rolls all failed To Wound rolls against Dreadnoughts, Automata and Primarch models as well as any unit with the Monstrous sub-type.