Thunder Hammer

(Entry)
Type: upgrade
LinkId: 63de-97e9-14b9-fb86
Hidden: false
Costs: 15 Pts
Rules (3)
Unwieldy
A model attacking with this weapon Piles-in and fights at Initiative step 1, unless it has the Dreadnought Unit Type or Monstrous sub-type.
Specialist Weapon
A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule. The additional weapon does not have to be the same weapon as the one used to attack, but it must have the Specialist Weapon rule in order to grant an additional Attack for fighting with two weapons.
Brutal (X)
When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead a number of Wounds equal to the number in brackets associated with the specific varient of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not hae a Toughness value.

Profiles:

Weapon RangeStrengthAP
Thunder Hammer

-

x2

2

Melee, Unwieldy, Brutal (2), Specialist Weapon

Modifiers:

set name Master-Crafted Thunder Hammer
1 selections of Melee in Solar Auxilia Legate Marshal (recursive)
Used By (66)