Venatari Jump Harness

(Entry)
Type: upgrade
EntryId: 7cf8-3f52-2876-60e9
Hidden: false

Profiles:

Wargear Item
Venatari Jump Harness

At the start of the controlling player’s Movement phase, a model with a Venatari jump harness may set its Move Characteristic to a value of 14 for the duration of the controlling player’s turn (sometimes referred to as ‘activating’ the jump harness). This allows a model with a Venatari jump harness to move up to 14", regardless of the Movement Characteristic shown on its profile and gain any other benefits of a Movement Characteristic of 14 (including the bonus to Charge distance). In addition, all models with a Venatari jump harness that has been activated ignore terrain while Moving and Charging, but must take Dangerous Terrain tests as normal when beginning or ending its Movement in Dangerous Terrain. A model with an activated Venatari jump harness treats all Difficult Terrain as Dangerous Terrain and may move over both friendly and enemy models or units without penalty – but must end its Movement at least 1" away from any model from another unit.

A model with a Venatari jump harness may still Run, if it would normally be able to Run (this does not allow units that include any models with the Heavy Unit Sub-type to Run). When making a Run move for a model with an activated Venatari jump harness, add the Initiative Characteristic of that model to 14 to determine how far it may move – the model ignores terrain and models from other units while making a Run move with a Venatari jump harness as noted above, but may not make Shooting Attacks or Declare a Charge in the same turn in which it has Run as per the normal rules for Running.

During a Reaction made in any Phase, a player may not choose to activate a model’s Venatari jump harness pack to gain any bonus to their Movement Characteristic.

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