Moritat-Prime Kaedes Nex may not be taken as a Compulsory HQ choice, only as a non-Compulsory HQ choice. He may never be an army’s Warlord, and may not join other units except Legion Seeker Squads or Mor Deythan Squads.
When Moritat-Prime Kaedes Nex makes any attacks as part of a Shooting Attack, the range of any weapons is not restricted or affected by the Night Fighting rules, shroud bombs or any other special rule. In addition, Moritat-Prime Kaedes Nex never suffers any penalty to his Ballistic Skill from Night Fighting or any other special rules, always makes To Hit rolls using his full Ballistic Skill (including Snap Shots) and no model may make Shrouded rolls to negate Wounds inflicted by their attacks.
When deploying Moritat-Prime Kaedes Nex onto the battlefield at the start of the battle, the controlling player may place him in any position on the battlefield, as long as Moritat-Prime Kaedes Nex is within Area Terrain, or at least 9" from any enemy model if Moritat-Prime Kaedes Nex is not within Area Terrain, regardless of the line of sight of enemy models. If Moritat-Prime Kaedes Nex is deployed from Reserve after the start of the first turn, then he may enter play from any point on the battlefield’s edge, chosen by the controlling player. If Moritat-Prime Kaedes Nex joins a unit during deployment or whilst in Reserves and is deployed as part of that unit, he may not use any of the benefits of this special rule, but instead gains the Scout and Infiltrate special rules only if the unit he has joined also possesses those special rules.
*Moritat-Prime Kaedes Nex gains the Falcons special rule and no other rules from the Shadow and Fury clause of the Legiones Astartes (Raven Guard) special rule, ignoring the usual requirements for gaining that rule.
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, the unit ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, the unit uses the rules for Fearless instead.
At the start of any Fight sub-phase, models with the Rampage special rule gain a number of Attacks equal to the value listed in brackets if outnumbered by enemy models (including the effects of the Bulky special rule) – count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that Phase. For example, a model with the Rampage (D3) special rule that is outnumbered by the enemy in close combat receives D3 additional Attacks in that Fight sub-phase. A model that has made a Disordered Charge that turn receives no benefit from Rampage (see page 182).
In a turn in which a model with this special rule Charges into combat, it adds a bonus to its Initiative Characteristic until the end of the Assault phase. The bonus added to the model’s Initiative is equal to the value in brackets after the special rule; for example, a model with Sudden Strike (2) adds a bonus of +2 to its Initiative. A model that has made a Disordered Charge that turn receives no benefit from Sudden Strike (X).
When a model with this special rule suffers an unsaved Wound, Glancing Hit or Penetrating Hit, it can make a special Shrouded roll to ignore it (this is not a Saving Throw and so can be used against attacks that state that 'no Saves of any kind are allowed'). Shrouded rolls may not be taken against Melee Attacks, against attacks with the Ignores Cover special rule or for models with the Fearless special rule. Roll a D6 each time an unsaved Wound, Glancing Hit or Penetrating Hit is suffered by a model with this special rule. On a result that is equal to or greater than the value in brackets, that unsaved Wound, Glancing Hit or Penetrating Hit is ignored. On any other result, the Wound, Glancing Hit or Penetrating Hit is applied as normal. For example, a unit with the special rule Shrouded (6+) would need to score a 6 in order to ignore a Wound, Glancing Hit or Penetrating Hit inflicted upon it. If on any unit this rule is presented simply as Shrouded, without a value in brackets, then count it as Shrouded (6+) This is a Damage Mitigation roll - any model may make only a single Damage Mitigation roll of any type for any given Wound, Glancing Hit or Penetrating Hit (see page 174).
A unit that contains only models with this special rule suffers no penalty for moving or charging through Difficult Terrain.
A unit with at least one model with this special rule automatically passes Dangerous Terrain tests.