Psychic Discipline: Diabolism

(Entry)
Type: upgrade
LinkId: 816c-e774-eae3-5cd8
Hidden: false

Constraints:

max: 1
min: 1
Rules (3)
Hammer of Wrath (X)
If a model with this special rule ends its Charge Move in base or hull contact with an enemy model, it makes a number of additional attacks equal to the value in brackets listed as part of this special rule.These attacks hit automatically and are resolved at the models unmodified Strength with AP-. These attacks do not benefit from any of the model's special rules (such as Furious Charge, Rending, etc.).These attacks are resolved during the Fight sub-phase at Initiative step 10 but do not grant the model an additional Pile-in Move.

If a model with this special rule Charges a Vehicle of any kind or a Building, the hits are resolved against the Armour Value of the Facing the charging model is touching. If the model is in contact with two or more Facings, the player controlling the target model chooses a Facing upon which the attacks are resolved. If a model with this special rule Charges a Building or Vehicle that is a Transport, the hits are resolved against the Building or Vehicle, not the unit Embarked within the Building or Vehicle.
Rending (X)
If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that their close combat attacks will strike a critical blow. For each To Wound roll equal to or higher than the value listed, the target automatically suffers a Wound, regardless of its Toughness. The controlling player may choose to resolve these Wounds at AP 2 instead of the weapon’s normal AP value.
Similarly, if a model makes a Shooting Attack with a weapon that has the Rending special rule, a To Wound roll of equal to or greater than the listed value wounds automatically, regardless of Toughness, and is resolved at AP 2.
In either case, against Vehicles each Armour Penetration roll of equal to or greater than the listed value allows a further D3 to be rolled, with the result added to the total Strength of the attack. These Hits are not resolved at AP 2, but are instead resolved using the weapon’s AP value.
For example, a model with the Rending (5+) special rule that rolls To Wound against a non-Vehicle model will wound automatically on the roll of a 5+, and the attacking player has the choice of using an AP value of 2 instead of the AP value of their weapon.
Psychic Focus
Before making any To Hit rolls with this weapon, the Psyker must make a Psychic check. If the Check is passed, then the Psyker may attack as normal using the profile shown for this weapon. If the Check is failed, then the Psyker suffers Perils of the Warp, and if the model is not removed as a casualty then it may attack as normal but may not use this weapon.

Profiles:

Psychic Power
A Dark and Terrible Power:

When a Charge is declared for a model with this power, or for a unit that includes a model with this power, the Controlling player may choose to make a Psychic check for the model before any dice are rolled to determine the Charge Distance of that Charge. If the Psychic check is successful then the model with this power gains the Hammer of Wrath (3) special rule and increases both their Strength and Toughness characteristics by +1 for the duration of that Assult Phase. If the Check is failed then the model suffers Perils of the Warp, and once that has been resolved gains +1 to both its Strength and Toughness Characteristics until the start of the controlling players next turn

Psychic Weapon RangeStrengthAP
Hellfire

Template

7

4

Assault 1, Rending (6+), Deflagrate, Psychic Focus

Used By (4)