Assault Grenade Launcher

(Entry)
Type: upgrade
LinkId: 0c3f-4b30-04d7-7685
Hidden: false

Constraints:

min: 1
max: 1
Rules (2)
Poisoned (X)
If a model has the Poisoned special rule, or is attacking with a Melee weapon that has the Poisoned special rule, it always Wounds on a fixed number (generally shown in brackets), unless a lower result would be required, when attacking in close combat. In addition, if the Strength of the wielder (or the Poisoned weapon) is higher than the Toughness of the victim, the wielder must re-roll failed rolls To Wound in close combat.

Similarly, if a model makes a Shooting Attack with a weapon that has the Poisoned special rule, it always Wounds on a fixed number (generally shown in brackets), unless a lower result would be required. If no number is shown in brackets, the rule is Poisoned (4+).

Unless otherwise stated, Poisoned weapons are treated as having a Strength of 1. The Poisoned special rule has no effect against Vehicles.
Ignores Cover
Cover Saves and Damage Mitigation rolls granted by the Shrouded special rule cannot be taken against Wounds or Hull Point damage caused by weapons with the Ignores Cover special rule. This includes Cover Saves granted by Reactions and other special rules as well as Cover Saves conferred by terrain.

Profiles:

Weapon RangeStrengthAPType
Assault Grenade Launcher - Frag

18"

6

4

Assault 2

Assault Grenade Launcher - Toxin

18"

1

5

Assault 4, Poisoned (3+), Ignores Cover

Used By (3)