Headsman's Axe

(Entry)
Type: upgrade
LinkId: bdde-4f62-9f32-7b6b
Hidden: false
Costs: 10 Pts

Constraints:

max: 1
Rules (3)
Shred
If a model has the Shred special rule, or is attacking with a Melee weapon that has the Shred rule, it re-rolls failed To Wound rolls in close combat.

Similarly, if a model makes a Shooting Attack with a weapon that has the Shred rule, it re-rolls its failed To Wound rolls.
Breaching (X)
When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.

For example, a model with the Breaching (5+) special rule that rolls To Wound and rolls a result of ‘5’ or higher, the Wound inflicted gains an AP of ‘2’ regardless of the AP value listed on the weapon’s profile. Note that a weapon that has both the Breaching (X) and the Gets Hot special rules always uses the base AP of the weapon when rolls of ‘1’ To Hit inflict Wounds on the attacking model.
Two-handed
A model attacking with this weapon never receives +1 Attack for fighting with two Melee weapons (see page 177).

Profiles:

Weapon RangeStrengthAPType
Headsman's Axe

-

2x

3

Melee, Two-handed, Shred, Breaching (6+)

Modifiers:

set hidden true
0 selections of VIII: Night Lords in force (recursive)
Used By (6)