VIII: Night Lords

(Unit)
Type: upgrade
Category: Allegiance:
Categories: Legiones Astartes, Allegiance:
LinkId: a836-6c63-1be4-a8a5
Hidden: false

Constraints:

min: 1
max: 1
Rules (1)
Legiones Astartes (Night Lords)
A Talent for Murder: When a unit made up entirely of models with this special rule attacks during the Fight sub-phase or makes a Shooting Attack against an enemy unit that is Pinned, Falling back or outnumbered by the attacking unit it gets a bonus of +1 to all To Wound or Armour Penetration rolls made during the Shooting Attack or Assult. 

When determining if a unit is outnumbered, models with the Bulky (X) special rules count as a number of models equal to the value included as part of that special rule. Models with the Vehicle Unit Type count as ten models for the purposes of determining if the model is outnumbered by another unit.

Profiles:

Reactions
Night Lords Advanced Reaction:

This Advanced Reaction is available only to units composed entirely of models with the Legiones Astartes (Night Lords) special rule. Unlike Core Reactions, Advanced Reactions are activated in unique and specific circumstances, as noted in their descriptions, and can often have game changing effects. Advanced Reactions use up points of a Reactive player’s Reaction Allotment as normal and obey all other restrictions placed upon Reactions, unless it is specifically noted otherwise in their description.   The Better Part of Valour – This Advanced Reaction may be made once per battle during the Assault phase when any enemy unit declares a Charge targeting a friendly unit under the Reactive player’s control with the Legiones Astartes (Night Lords) special rule. Before the Charge is resolved the target unit Falls Back, as if it had failed a Morale check, but immediately Regroups once that move is completed and suffers none of the usual restrictions for a unit that has Regrouped and may Move, Run, Charge and make Shooting Attacks as normal. If this movement causes the target unit to Move more than 12" from, or out of sight of, the Charging unit then the Active player may re-direct the Charge to target another enemy unit within range, but if the target unit remains within 12" and within line of sight of the Charging unit, the target unit must attempt the original Charge. If the Fall Back caused by this Reaction forces the Reacting unit to reach the edge of the battlefield, it immediately stops moving and Regroups, but suffers none of the usual restrictions for a unit that has Regrouped and may Move, Run, Charge and make Shooting Attacks as normal.

Modifiers:

add category Mortalis Assault FoC
Used By (1)