Fafnir Rann

(Entry)
Type: unit
Categories: Infantry:, Legiones Astartes, Heavy Sub-type:
EntryId: d483-8c34-3bcb-f1d5
Hidden: false
Costs: 175 Pts

Constraints:

max(roster): 1
max(force): 1
Options (10)
Rules (4)
Executioner's Tax
When an enemy unit makes a successful Charge that places one or more enemy models in base contact with Fafnir Rann, or any model in a unit Fafnir Rann has joined, that enemy unit suffers D3+3 Str 5 AP- Hits. These attacks hit automatically and are resolved during the Fight sub-phase at Initiative Step 10, but grant no model a Pile-in move and do not benefit from any special rules that Fafnir Rann or any other model in the same unit may have. Hits inflicted by this special rule are allocated as normal for attacks made in an assault.
Shield Master
When Fafnir Rann is locked in combat and his controlling player has chosen to use the Single Axe profile for The Headsman and The Hunter in that phase, all Hits inflicted by enemy models and allocated to Fafnir Rann must reduce their Strength by -1 (to a minimum of 1). When using the Twinned Axe profile for The Headsman and The Hunter, this special rule grants no benefit, Fafnir Rann is not counted as having a boarding shield for any rules that would grant him benefits for having a boarding shield and Fafnir Rann may ignore the usual restriction for using a weapon with the Two-handed special rule while also having a boarding shield until the end of that Assault phase.
Legiones Astartes (Imperial Fists)
Discipline and Resolve: Models with this special rule gain a bonus of +1 to all To Hit rolls with any Auto weapon or Bolt weapon as part ofany Shooting Attack (including as part of any Reaction).
Hammer of Wrath (X)
If a model with this special rule ends its Charge Move in base or hull contact with an enemy model, it makes a number of additional attacks equal to the value in brackets listed as part of this special rule.These attacks hit automatically and are resolved at the models unmodified Strength with AP-. These attacks do not benefit from any of the model's special rules (such as Furious Charge, Rending, etc.).These attacks are resolved during the Fight sub-phase at Initiative step 10 but do not grant the model an additional Pile-in Move.

If a model with this special rule Charges a Vehicle of any kind or a Building, the hits are resolved against the Armour Value of the Facing the charging model is touching. If the model is in contact with two or more Facings, the player controlling the target model chooses a Facing upon which the attacks are resolved. If a model with this special rule Charges a Building or Vehicle that is a Transport, the hits are resolved against the Building or Vehicle, not the unit Embarked within the Building or Vehicle.
Used By (1)