Reactions |
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White Scars Advanced Reaction:
This Advanced Reaction is available only to units made up entirely of models with the Legiones Astartes (White Scars) special rule. Unlike Core Reactions, Advanced Reactions are activated in unique and specific circumstances, as noted in their descriptions, and can often have game changing effects. Advanced Reactions use up points of a Reactive player’s Reaction Allotment as normal and obey all other restrictions placed upon Reactions, unless it is specifically noted otherwise in their description. Chasing the Wind – This Advanced Reaction may be made once per battle during the opposing player’s Movement phase when any enemy unit ends a Move with any of its models within 12" of any model in a friendly unit under the Reactive player’s control with the Legiones Astartes (White Scars) special rule. Once the enemy Move that triggers this Reaction is completely resolved, all friendly units composed entirely of models with the Legiones Astartes (White Scars) special rule within 12" of that enemy unit’s final position may immediately make a normal Move – such units may choose to activate Jump Packs to increase their Movement, but may not choose to Run. This move is subject to all the normal penalties for Difficult Terrain, Dangerous Terrain and units that are Pinned, locked in combat or otherwise unable to move may not move due to this Reaction. |