A Phoenix Terminator Squad may be selected as a Retinue Squad in a Detachment that includes at least one model with both the Master of the Legion and the Legiones Astartes (Emperor's Children) special rules, instead of as an Elites choice. A unit selected as a 'Retinue Squad' must have one model with both the Master of the Legion and Legiones Astartes (Emperor's Children) special rules from the same Detachment selected by the controlling player as the Phoenix Terminator Squad's Leader for the purposes of this special rule. A Phoenix Terminator Squad selected as a Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as the model selected as the model selected as its Leader. A Phoenix Terminator Squad selected as a Retinue Squad must be deployed with the model selected as its Leader deployed as part of the unit and the Leader may not voluntarily leave the Retinue Squad during play. One Phoenix Terminator in a Phoenix Terminator Squad selected as a Retinue may exchange their Phoenix power spear for a Legion standard and a Phoenix rapier for +15 points.
With Fulgrim assuming his immortal form, many of his personal retinue found their role redundant. Many relinquished some or all of their ceremonial wargear, instead taking up other roles within the Legion, while the remainder instead sought to prove their worth anew in the eyes of their brethren and their beloved Primarch. A unit with this special rule gains +1 to the score used to calculate the winner of a combat during the Assault phase if it is within 6" of another friendly unit with the Legiones Hereticus (Emperor’s Children) special rule. If it is within 6" of Fulgrim Transfigured, it instead gains +2 to this score.
Flawless Execution: On a Turn in which they make a successful Charge, even if that Charge is considered a Disordered Charge, models with the Legiones astartes (Emperor's children) special rule make their attacks in an assult at on initiative step higher than normal - after any initiative modifiers from other special rules have been taken into account. Models with the Legiones Astartes (Emperor's Children) special rule and Vehicle unit type gain a bonus of +1 to all To Hit rolls made for Defensive Weapons when making a Shooting Attack as part of a reaction.
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.
When a combat that involves one or more models with this special rule is resolved, before the start of initiative step 10 the controlling player of any models in that combat with this special rule may select on of three following options and apply the effects of that option to all models with this special rule for the duration of that Assault phase. When a unit contains more than one unit with this special rule, then all models in that unit must select the same option if one is chose: A Perfect Guard: If a model or models with the Skill Unmatched special rule selects this option, they must increase their Weapon Skill by +1 for the purposes of determining the score required for enemy models to make To Hit rolls only, but must reduce their Attacks Characteristisc by -1. A Perfect Strike: If a modle or models with the Skill Unmatched special rule selects this option, they must increase their Weapon Skill by +1 for the purpose of determining the score required for that model's To Hit rolls targeting enemy models only, but must reduce their Attacks Characteristic by -1. A Perfect Fury: If a model or models with the Skill Unmatched special rule selects this option, they must increase their Attacks by +1, but must reduce their Weapon Skill by -1.
A model with this special rule, and all models in any friendly unit with the Legiones Astartes (Emperor's Children) special rule and at least one model withing 6" of a model with this special rule, gains +1 to the score used to calculate the winner of a combat during the Assault phase. The effects of this special rule do not stack, and any given unit can only be affected by a single instance of this special rule - however, the effects of this special rule do stack with the effects of Fulgrim's Sire of the Emperor's Children special rule.
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, the unit ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, the unit uses the rules for Fearless instead.
Lords of Profligacy After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied. Stupefied A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound. At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.