Drop Pod

(Entry)
Type: upgrade
Categories: Legiones Astartes, Transport Sub-type:, Vehicle Unit:, Vehicle:
LinkId: 2934-a3d8-b1c3-ca70
Hidden: true
Costs: 35 Pts
Options (4)
Rules (6)
Inertial Guidance System
When deployed as the first model placed during a Deep Strike Assault, or other deployment that requires a model with this special rule to scatter, the distance the model scatters is reduced by half and if it scatters into Impassable Terrain or off of the battlefield then it is moved the minimum distance required to avoid such obstacles. In addition, if all units included in a Deep Strike Assault have the Inertial Guidance System special rule or are models Embarked on a model with that special rule then any rolls made to determine if the Deep Strike Assault is Disordered may be re-rolled.
Impact-reactive Doors
When a model with this special rule is deployed, any doors on the model must be opened to their full extent. All models Embarked within a model with this special rule must then Disembark immediately and no models can thereafter Embark within that model for the remainder of the battle. Any model that has Disembarked from a model with this special rule may not have a Charge declared for it in the same turn. The physical doors attached to a model with this special rule are not treated as part of the model once opened to their full extent, and cannot be targeted by Shooting Attacks and do not impede Movement in any way.
Orbital Assault Vehicle
A model with this special rule must be deployed onto the battlefield as part of a Deep Strike Assault, or other deployment that requires the Deep Strike special rule. It may never be deployed as normal, regardless of any other rule or mission, and if forced to do so it is immediately reduced to 0 Hull Points and replaced with a Wreck (any models Embarked within must make an Emergency Disembarkation). Furthermore, a model with this special rule may never move – and if forced to do so is immediately reduced to 0 Hull Points and replaced with a Wreck (any models Embarked within must make an Emergency Disembarkation).
Deep Strike
A unit made up entirely of models with this special rule may perform a Deep Strike Assault as described on page 310. Certain Faction or unit special rules may present other options for the deployment of units with the Deep Strike special rule.
Infantry Transport
No model with any versions of the Bulky special rule may Embark on a model that has this special rule.
Legiones Hereticus (Emperor’s Children)
Lords of Profligacy 
After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied.

Stupefied
A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.

Modifiers:

add category Legiones Hereticus
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
remove category Legiones Astartes
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
set hidden false
1 selections of Drop Pod Assault^ in force (recursive)
set hidden true
or
1 selections of Underworld Assault^ in force (recursive)
1 selections of Hammerfall Strike Force (IF) in force (recursive)
1 selections of The Day Of Sorrows (BA) in force (recursive)
1 selections of The Hammer Of Olympia (IW) in force (recursive)
1 selections of The Stone Gauntlet (IF) in force (recursive)
1 selections of The Ironfire (IW) in force (recursive)
1 selections of The Covenant Of Fire (SAL) in force (recursive)
1 selections of The Maru Skara (EC) in force (recursive)
1 selections of The Logos Lectora (UM) in force (recursive)
1 selections of The Reaping (DG) in force (recursive)
1 selections of The Storm Of War (DA) in force (recursive)
1+ selections of Mortalis Assault FoC in force (recursive)
1 selections of The Sagyar Mazan (WS) in force (recursive)
Used By (36)