Wargear Item |
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Incarnadine Wings:
At the start of the controlling player’s Movement phase, a model with Incarnadine Wings may set its Movement Characteristic to a value of 14 for the duration of the controlling player’s turn (sometimes referred to as ‘activating’ this special rule). This allows a model with Incarnadine Wings to move up to 14", regardless of the Movement Characteristic shown on their profile and gain any other benefits of a Movement Characteristic of 14 (including the bonus to Charge distance). In addition, models with Incarnadine Wings that have been activated ignore terrain while Moving and Charging. A model with Incarnadine Wings that has been activated may move over both friendly and enemy models or units without penalty – but must end its Movement at least 1" away from any model from another unit. A model with Incarnadine Wings may still Run if it would normally be able to Run (this does not allow units that include any models with the Heavy Sub-type to Run). When making a Run move for a model with activated Incarnadine Wings, add the Initiative Characteristic of the model to 14 to determine how far it may move – the model ignores terrain and models from other units while making a Run move with Incarnadine Wings as previously noted, but may not make Shooting Attacks or declare a Charge in the same turn in which it has Run as per the normal rules for Running. During a Reaction made in any Phase, a player may not choose to activate a model’s Incarnadine Wings to gain any bonus to its Movement Characteristic. |