Horus Ascended

(Entry)
Type: model
EntryId: 4a11-c7c1-e1a1-d067
Hidden: false
Costs: 400 Pts

Constraints:

max: 1
Rules (8)
A Dark Fate
The first time in any battle that Horus Ascended loses his last Wound, or is otherwise removed from play as a casualty, the model is instead placed into Reserves with a single Wound remaining – any unit Horus Ascended was part of remains in play, even a Retinue or other unit that would normally not allow the removal of a model from the unit. After having been placed in Reserves due to this special rule, Horus Ascended may choose to re-enter play, with the controlling player making Reserves rolls for the model as per the normal rules. If the Slay the Warlord objective, or any other objective that requires the enemy Warlord be removed as a casualty to score Victory points, is in effect then it is still triggered when Horus Ascended is moved into Reserves due to this special rule – and may be triggered a second time if Horus Ascended returns to play and is removed as a casualty again
The Power of Chaos Eternal
Once per battle, at the start of any Assault phase (whether Horus Ascended’s controlling player is the Active or Reactive player), Horus Ascended’s controlling player
may choose to activate the Power of Chaos Eternal. Onc eactivated, Horus Ascended increases his Strength and Toughness Characteristics to 10 for the duration of the Assault phase and ignores all the effects of the Unwieldy special rule on attacks made with Worldbreaker. Once the Assault phase is ended, all combats being fought have been resolved and the effects of the Power of Chaos Eternal have ended, Horus Ascended automatically suffers Perils of the Warp – but any Wounds caused must be allocated to friendly models in the same unit as Horus Ascended, if any such models exist, before they are allocated to Horus Ascended
The Spreading Corruption
All models in a unit made up entirely of models withthe Infantry, Cavalry or Dreadnought Unit Types inthesame Detachment as Horus Ascended may be giiven the Corrupted Unit Sub-type at a cost of +25 points per unit . If this upgrade is selected for a unit then all models in the unit must gain the Corrupted Sub-type – models that are attached to units, such as Apothecaries or Techmarines, must be upgraded separately. For Apothecary Detachments, Techmarine Covenants and other units which are bought as a single Force Organisation slot and then separated, divided or attached to other units (including units bought using the Retinue special rule or any variant of that rule which allows a unit to be counted as part of the same Force Organisation slot as a Leader model), the upgrade is bought once for the entire set of models before they are separated and must be applied to all models chosen as part of that Force Organisation slot.
Master of War
Once per battle, at the start of any turn where Horus Lupercal’s controlling player is the Reactive player, this special rule may be activated. For the duration of the turn on which this special rule is activated, the Reaction Allotment of the army that includes Horus is increased by +1 in every Phase.
Master of Weapons
During the Assault phase Horus Lupercal can never be hit by a Melee Attack on a score of better than 4+, regardless of the Weapon Skill of his opponent. In addition, during the Assault phase Horus Lupercal may choose to split his Attacks between any of the weapons he is equipped with, declaring which attacks will be used with which weaponprofiles before any of his attacks are rolled.
Feel No Pain (X)
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being Wounded (this is a special Saving Throw which is made after unsaved Wounds are suffered).
Feel No Pain rolls may not be taken against unsaved Wounds that have the Instant Death special rule.
Roll a D6 each time an unsaved Wound is suffered. On a result that is equal to or greater than the value in brackets, the unsaved Wound is discounted - treat it as having been saved. On any other result the Wound is taken as normal.
For example, a unit with the special rule Feel No Pain (5+) would need to score a 5 or 6 in order to discount a Wound inflicted upon it.
This is a Damage Mitigation roll - any model may make only a single Damage Mitigation roll of any type for any given Wound (see page 174).
Rage (X)
In a turn in which a model with this special rule Charges into combat, it gains a number of Attacks equal to the value of X for Charging, rather than +1. A model that has made a Disordered Charge that turn receives no benefit from Rage (see page 182).
Deep Strike
A unit made up entirely of models with this special rule may perform a Deep Strike Assault as described on page 310. Certain Faction or unit special rules may present other options for the deployment of units with the Deep Strike special rule.

Profiles:

Unit MoveWSBSSTWIALdSave
Horus Ascended

8

8

6

8

8

8

6

6

10

2+

Primarch (Unique, Corrupted)

Used By (1)