Aquila Strongpoint

(Entry)
Type: unit
EntryId: e13d-9ef8-9b0d-bc22
Hidden: false
Costs: 200 Pts
Rules (5)
Battlements
Battlements are treated as an Access Point for their Building, meaning a unit inside the building can disembark onto the Battlements, or vice versa. Note that buildings without Transport Capacity that have battlements may still not be entered, although units can use their battlements.
Units equipped with Jump Packs of Jet Packs, Vavalry units and Skimmers do not need to take Dangerous Terrain tests for starting or ending their move on battlements.
If a Template or Blast weapon hits a unit on top of a battlement, that battlement's Building also suffers a single Hit.
If a unit moves onto the battlements of an Unclaimed, non-destroyed Building, they immediately Claim that Building and it becomes part of the unit's side until the Building is either destroyed or an enemy unit Claims it.
Building Sub-type
• A model with the Building Sub-type has an Armour Value instead of Toughness Characteristic and a reduced profile to reflect its limited capabilities. Page 224 of Warhammer: The Horus Heresy – Age of Darkness Rulebook presents rules for making attacks with or against models with this Unit Sub- type.
• A model with the Building Sub-type uses all of the rules for the Transport Sub-type and other models with either the Infantry or Primarch Unit Types may Embark or Disembark upon them (see page 224 of Warhammer: The Horus Heresy – Age of Darkness Rulebook).
• A model with this Unit Sub-type may never Move or be Moved by any special rule or effect – if it is forced to Move then it instead suffers the effects of the Total Collapse result on the Building Damage table.
Infantry Transport
No model with any versions of the Bulky special rule may Embark on a model that has this special rule.
Massive Fortification
Massive Fortifications follow all the rules for Buildings as defined in this section, and reduce all rolls made for them on the Building Damage table by -1. The profile entry for the Fortificatoin will list the actual Armour Values it has.
Orbital Defences
Once per battle, during their turn,m the controlling player may declare that they will activate their Orbital Defences. Until the end of the opposiing player's next turn, any Reserve rolls that the opposiing player makes suffer a penalty of -1 and all rolls made by the opposing player to determine if any Deep Strike Assaults, Outflanking Assault or Subterranean Assaults are Disordered fail on the roll of 1-3 rather than just the result of a "1" (neither of these effects stack with other special rules that modify Reserves rolls of Disordered rolls, and the controlling player must choose one effect to apply). In addition, if the opposing player of a player whose army includes one of more models with the Orbital Defences special rule declares a Drop Pod Assault, the then controlling player of the models with the Orbital Defences special rule may roll a dice when the Drop Pod Assault is resolved. The controlling player of the models with the Orbital Defences special rule may select a number of enemy models with the Orbital Assault Vehicle special rule equal to the result of the dice roll, each of the models selected suffers a single Str 8 Ap 2 Hit after it is deplyed onto the battlefield.

Profiles:

Fortification BSFrontSideRearHPFire Points
Aquila Strongpoint

-

13

13

13

6

Unit Type:

Fortificaion (Massive, Building)

Transport Capacity:

30, One Access Point at the rear

Used By (1)