Effects • Once per battle, at the start of their player turn, a player whose army includes a Detachment using this Rite of War may declare a Bloody Claw. Once the Bloody Claw is declared and until the start of the controlling player’s next turn, all models with the Legiones Astartes (Space Wolves) special rule in the Detachment with this Rite of War gain the following benefits: - Add +1 to the score used to determine the winner of any Assault (this is not cumulative, and no individual combat may have it applied more than once). - Gain the Fleet (2) and Furious Charge (1) special rules. - Gain the Stubborn special rule, or if they already had the Stubborn special rule or another special rule that allows them to ignore modifiers to Leadership, gains the Fearless special rule instead. Limitations • During the turn in which the controlling player has declared the Bloody Claw, all units that include one or more models with the Legiones Astartes (Space Wolves) special rule in this Detachment capable of Charging must always attempt to Charge an enemy unit in the Assault phase if there are any eligible targets in range and line of sight. If multiple eligible targets are available, the controlling player may choose which to declare a Charge against.
A unit composed entirely of models with this special rule gains a bonus to all Run moves, any distance moved as part of a Reaction and as a modifier to all rolls made to determine Charge Distances equal to the value in brackets listed after the special rule. For example, a unit composed entirely of models with the Fleet (2) special rule would add +2 to all Run moves it makes, +2 to all distances moved as part of a Reaction and add a +2 modifier to any Charge Moves made. If a unit is composed entirely of models with this special rule, but the models have different versions of this special rule, then the unit must use the lowest Fleet value included in the unit (for example, a unit of ten models in which nine models have Fleet (2) and one model has Fleet (4) would use the Fleet (2) special rule).
In a turn in which a model with this special rule Charges into combat, it adds a bonus to its Strength Characteristic until the end of the Assault phase.The bonus added to the model's Strength is equal to the value in brackets after the special rule, for example a model with FuriousCharge (2) adds a bonus of +2 to its Strength. A model that has made a Disordered Charge that turn receives no benefit from Furious Charge (sec page 182).
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, the unit ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, the unit uses the rules for Fearless instead.