Reaver Titan Warp Missile

(Entry)
Type: upgrade
EntryId: b260-0566-d1c0-095e
Hidden: false
Rules (4)
Arc (Front/Rear)
A weapon with the Arc (Front/Rear) trait may only target Detachments that are within the specified Arc, shown in brackets, of the firing model.
Engine Killer (X)
When a Vehicle, Super-heavy Vehicle, Knight or Titan suffers a Wound caused by a weapon with the Engine Killer (X) trait, they suffer a number of additional Wounds equal to the number shown in brackets. No Save rolls of any kind can be made against these additional Wounds. Note, only the model that suffered the first Wound suffers the additional Wounds; if this Wound causes to be destroyed, the additional Wounds cannot be assigned to another model within the Detachment.

If a weapon has the Engine Killer (X) trait and the Rend trait, enemy Vehicles, Super-heavy Vehicles, Knights and Titans suffer a number of additional Wounds equal to the number shown in brackets if they lose a Fight against the model that has that weapon.
Limited (X)
Some weapons can only carry a limited amount of ammunition into battle or are difficult to resupply on the move. A weapon with the Limited trait can only be fired a number of times equal to the number shown in brackets; each time the weapon is fired, decrease that number by 1. When the number reaches 0, the weapon cannot be fired again for the remainder of the battle.
Warp
When making an attack with a weapon with the Warp trait, roll a number of Dice equal to the number of models in the target Detachment which are visible to the firing model and within range; Titans cannot split these dice across multiple Detachments. If targeting a Knight or Titan, then the Dice value of the weapon is 1. Roll To Hit as normal.

In addition, Hits scored by a weapon with the Warp trait bypass the following: Armour Saves, Cover Saves, Invulnerable Saves, Ion Shields, Void Shields.

Profiles:

Weapon RangeDiceTo HitAP
Reaver Titan Warp Missile

8" - 75"

SP

2+

-3

Arc (Front), Engine Killer (3), Limited (1), Warp