A model with a weapon with the Wrecker trait may attempt to destroy a Structure when activated in the First Fire stage or Advancing Fire stage. Choose a Structure the model is in base contact with - the opposing player makes a Save roll for that Structure, taking into account the AP characteristic of the weapon. If the Save roll is failed, the Structure suffers a number of Wounds equal to the value shown in brackets. If a model has more than one Wrecker (X) weapon, then it may attempt to destroy a number of Structures equal to the number of Wrecker weapons it has. Alternatively, a model may attempt to destroy a single Structure with all its Wrecker weapons, in which case the combined total of the weapons' AP is taken into account when making a Save roll for the Structure and the Structure suffers a number of Wounds equal to the combined total of the Wrecker values for all weapons the model is using against that Structure.
For each weapon with the Rend trait that a model has, that model rolls an additional D6 when making Fight rolls. Regardless of the number of Rend weapons a model has, it still cannot roll more than the maximum 6D6 when making a Fight roll.
When firing a weapon with the Ignores Cover trait, a model suffers no penalties to its Hit rolls for targeting a Detachment within an area of terrain. In addition, Hits scored bypass Cover Saves.
A weapon with the Demolisher trait can damage Structures.
If one or more Hits are scored against a Detachment by a weapon with the Quake trait, halve the Movement characteristic of all models within that Detachment. In addition, subtract 1 from the result of any Hit rolls the Detachment makes; both effects last until the end of the round. This Trait is ignored if all Hits scored by a weapon with this Trait are allocated to a target's Void Shields.
6"
2
3+
-3
Demolisher, Ignores Cover, Quake
-
-5
Rend, Wrecker (5)