Volkite Veuglair and Gyges Siege Claw

(Entry)
Type: upgrade
EntryId: 827a-3bc0-5bd7-b255
Hidden: false
Rules (5)
Arc (Front/Rear)
A weapon with the Arc (Front/Rear) trait may only target Detachments that are within the specified Arc, shown in brackets, of the firing model.
Rend
For each weapon with the Rend trait that a model has, that model rolls an additional D6 when making Fight rolls. Regardless of the number of Rend weapons a model has, it still cannot roll more than the maximum 6D6 when making a Fight roll.
Wrecker (X)
A model with a weapon with the Wrecker trait may attempt to destroy a Structure when activated in the First Fire stage or Advancing Fire stage. Choose a Structure the model is in base contact with - the opposing player makes a Save roll for that Structure, taking into account the AP characteristic of the weapon. If the Save roll is failed, the Structure suffers a number of Wounds equal to the value shown in brackets.

If a model has more than one Wrecker (X) weapon, then it may attempt to destroy a number of Structures equal to the number of Wrecker weapons it has. Alternatively, a model may attempt to destroy a single Structure with all its Wrecker weapons, in which case the combined total of the weapons' AP is taken into account when making a Save roll for the Structure and the Structure suffers a number of Wounds equal to the combined total of the Wrecker values for all weapons the model is using against that Structure.
Deflagrate
Each unsaved Wound caused by a weapon with the Deflagrate trait generates an additional Hit against the same Detachment. A To Hit roll is made for each additional Hit generated; resolve these Hits after removing any destroyed models.

These additional Hits can only be allocated to models within the target Detachment that are within range and line of sight of at least one firing model. Any Wounds caused by these additional Hits cannot generate more Hits themselves.
Light AT
Hits scored by a weapon with the Light AT trait against a Vehicle, Super-heavy Vehicle, Knight or Titan model treat their AP as 0, regardless of the weapon's base AP value. This can prevent Hits from a weapon with the Light AT trait from being allocated to Void Shields.

Profiles:

Weapon RangeDiceTo HitAPTraits
Volkite Veuglair

14"

2

4+

-1

Arc (Front), Deflagrate, Light AT

Gyges Siege Claw

-

-

-

-4

Rend, Wrecker (2)