Dire Wolf Heavy Scout Titan

(Unit)
Type: model
Category: Titan
Categories: Titan (5), Strategic Assets, Allied Units, Titan
EntryId: 7378-411c-0df7-63e8
Hidden: false
Costs: 385 ‏‏‎‏‏‎ ‎points
Options (2)
Rules (3)
Void Shields (X)
Void Shields are energy shields that absorb incoming fire and prevent damage to those equipped with them. A model with the Void Shields (X) special rule has a starting Void shield level equal to the number shown in brackets. Models with a Void Shield level of 1 or more are said to have active Void Shields.

When one or more Hits are scored against a model with active Void shields, Hits are first allocated to the Void Shields. Each time a Hit is allocated to a model's Void Shields, reduce its Void Shields level by 1 then discard the Hit. Once the Void Shield level reaches 0, the Void Shields collapse and are no longer active. Any remaining Hits are allocated to the model and resolved as normal.

Hits can only be allocated to Void Shields if they were scored by a weapon with a modified AP of -1 or better; Hits scored by weapons with an AP of 0 or worse (after modifiers) against a model with active Void Shields are automatically discarded and do not reduced the model's Void Shield level.

During the End phase, in the Resolve End Phase Effects stage, a model with the Void Shields (X) special rule may attempt to reignite any collapsed Void Shields. The controlling player rolls a number of D6 equal to the difference between a model's current Void Shield level and its starting Void Shield level. For each 4+ rolled, increase that model's Void Shield level by 1.
Agile
A Titan with the Agile special rule can turn up to 2 times during its movement, instead of the usual 1.
Infiltrate
Detachments with the Infiltrate special rule are not deployed as normal. Instead, after all players have finished deploying, players take it in turns, starting with the player who has command of the battlefield, to deploy an Infiltrating Detachment anywhere on the battlefield outside of the opposing player's deployment zone. Infiltrating models must be deployed at least 4" away from a previously deployed enemy model; if it cannot be deployed in this way, then it is deployed as normal within the controlling player's deployment zone.

Profiles:

Detachment MoveSvCAFMoraleW
Dire Wolf titan

7"

2+

+10

-

4

Modifiers:

remove category Allied Units