Volkite Destructor

(Entry)
Type: upgrade
EntryId: 6c19-1e94-0d94-375d
Hidden: false

Constraints:

max: 2
Rules (5)
Arc (Front/Rear)
A weapon with the Arc (Front/Rear) trait may only target Detachments that are within the specified Arc, shown in brackets, of the firing model.
Beam
When firing with a weapon with the Beam trait, the controlling player draws an imaginary straight line 1mm wide from the weapon, or the firing model if the weapon is not physically represented, up to its maximum range; if the weapon has an Arc, the end of the line must be within the specific Arc of the firing model. Make Hit rolls for each Detachment (friend or foe) that has at least one model under that line equal to the Dice value of the weapon - models with the Flyer special rule are ignored and not hit. Any model from each Detachment you make Hit rolls for that is within range of the firing model and within the correct Arc (if applicable) can be allocated scored Hits.

If the line would pass over an area of Impassable terrain or a Structure then the line 'stops' as soon as it hits them - any Detachment further out does not suffer Hits, though Detachments Garrisoned in the Structure do.

Beam weapons cannot be fired as part of an Overwatch. As a weapon with the Beam trait does not choose a dedicated target, the Detachment may pick any eligible target to fire on, including a target that is not hit by the Beam.
Deflagrate
Each unsaved Wound caused by a weapon with the Deflagrate trait generates an additional Hit against the same Detachment. A To Hit roll is made for each additional Hit generated; resolve these Hits after removing any destroyed models.

These additional Hits can only be allocated to models within the target Detachment that are within range and line of sight of at least one firing model. Any Wounds caused by these additional Hits cannot generate more Hits themselves.
Shieldbane
Hits caused by a weapon with the Shieldbane trait can be allocated to Void Shields, even if they normally could not be (e.g., because the weapon's AP is 0 or worse).
Light AT
Hits scored by a weapon with the Light AT trait against a Vehicle, Super-heavy Vehicle, Knight or Titan model treat their AP as 0, regardless of the weapon's base AP value. This can prevent Hits from a weapon with the Light AT trait from being allocated to Void Shields.

Profiles:

Weapon RangeDiceTo HitAP
Volkite Destructor

16"

4

4+

-2

Arc (Front), Beam, Deflagrate, Light AT, Shieldbane