Ardes-defensor Bombard Turrets

(Entry)
Type: upgrade
EntryId: 2b46-0139-158d-dfa2
Hidden: false
Rules (3)
Barrage
When firing a weapon with the Barrage trait, a model may target Detachments that it does not have line of sight to, as long as the target Detachment is in range and meets all other criteria for a valid target. Models firing against targets they cannot draw line of sight to suffer a -1 penalty to all Hit rolls.

Hits caused a Barrage weapon fired in this way can be allocated to any model in the target Detachment that is within range of the firing model. If some models from a Detachment are visible and some are not, the controlling player can choose to only target the visible models - if they do so, they do not suffer a -1 penalty but any Hits scored cannot be allocated to models outside of the firing model's line of sight.

If a Barrage weapon targets a Detachment that is Garrisoned within a Structure then all Detachments Garrisoned within it are targeted. Make Hit rolls against each Detachment Garrisoned within the Structure, equal to half the Dice value of the weapon (rounded up) - this reduction in Dice happens even if only one Detachment is Garrisoned within.

Barrage weapons cannot be fired as part of an Overwatch.
Light AT
Hits scored by a weapon with the Light AT trait against a Vehicle, Super-heavy Vehicle, Knight or Titan model treat their AP as 0, regardless of the weapon's base AP value. This can prevent Hits from a weapon with the Light AT trait from being allocated to Void Shields.
Ignores Cover
When firing a weapon with the Ignores Cover trait, a model suffers no penalties to its Hit rolls for targeting a Detachment within an area of terrain. In addition, Hits scored bypass Cover Saves.

Profiles:

Weapon RangeDiceTo HitAPTraits
Ardes-defensor Bombard Turrets

15"

4

5+

-2

Barrage, Light AT, Ignores Cover