Avenger Strike Fighter

(Entry)
Type: model
LinkId: 507d-2462-39a0-5b4c
Hidden: false

Constraints:

min: 2
max: 2
Options (4)
Rules (3)
Flyer
Models with the Flyer special rule operate differently to other Detachments on the battlefield and are subject to the unique set of rules described below.

Unless instructed otherwise, Flyers are not deployed on the battlefield at the start of the battle and are instead placed in Reserve. Unless instructed otherwise, a model with the Flyer special rule that is in Reserve can only be issued with an Advance Order or a March Order. Any weapons with the Point Defence trait that the Flyer has count as having the Skyfire trait when firing upon an enemy model with the Flyer special rule.

When activated during the Movement phase, the controlling player places the Flyer so the rear of its base is touching a point on the controlling player's board edge or touching any board edge at a point within 8" of the controlling player's board edge. The Flyer then moves and can only move in a straight line. A Flyer can make a single turn of up to 90° during its movement. Flyers can move over any model or area of terrain during their movement. A Flyer can end its movement overlapping Impassable terrain.

Flyers fire as normal during the Combat phase. Due to their altitude, a Flyer is considered to have line of sight to all models on the battlefield, unless instructed otherwise. Similarly, all Detachments are considered to have line of sight to a Flyer. A Flyer suffers no penalties to Hit rolls for targeting obscured models, though they do suffer penalties for firing upon Detachments within an area of terrain as normal.

In the Remove Flyers stage of the End phase, all Flyers on the battlefield are removed and placed back in Reserve - they do not count as being destroyed and may return to the battlefield in the following round. Any Wounds a Flyer has suffered remain; for example, if it leaves the battlefield having suffered 2 Wounds, when it next returns it still has suffered 2 Wounds.

Due to the altitude a Flyer operates at, Flyers are ignored for the purposes of calculating who controls an Objective. Flyers do not have an Engagement zone, cannot be Engaged and/or Pinned and do not block line of sight. As Flyers do not have an Engagement Zone, other models, friendly or enemy, can move through a Flyer's base and finish their move in base contact with it - while a model can end its move overlapping a Flyer's base, it is best to avoid this where possible.

Unless otherwise instructed, any model firing at a model with the Flyer special rule can only Hit on a natural roll of a 6, regardless of modifiers. If a weapon uses a template, such as the Flame template or the Blast template, a model with the Flyer special rule is ignored when calculating Hits unless the weapon also has the Skyfire trait.
Interceptor
After a model with the Interceptor rule has finished moving, it may immediately fire a single weapon of the controlling player's choice that does not have the Point Defence trait. A model firing this way may only target Flyer models and suffers a -2 to all Hit rolls when doing so. An Interceptor model that fires in this way may still fire as normal during the Combat phase, including with the weapon it fired as part of the Interceptor special rule, but may not also fire as part of an Overwatch.
Jink (X)
Models with the Jink special rule gain an additional Save characteristic equal to the number shows in brackets, referred to as a Jink Save. Jink Saves are not modified by a weapon's AP characteristic, and cannot be taken if the target model has been issued a First Fire Order.

Profiles:

Detachment MoveSvCAFMoraleW
Avenger Strike Fighter

28"

4+

+0

-

1

Used By (4)