Arlatax

(Entry)
Type: model
Categories: Walker (1)
EntryId: e33a-1d7f-90a6-39d9
Hidden: false
Costs: 0.5 Break Point

Constraints:

min: 1
max: 6
Options (2)
Rules (5)
Armoured
Hits scored by a weapon with the Light trait against a model with the Armoured special rule count their AP as 0. In addition, a model with the Armoured special rule may re-roll failed Save rolls made against Hits scored by a weapon with the Light trait.
Invulnerable Save (X)
A model with the Invulnerable Save (X) special rule gains an additional Save characteristic equal to the number shown in brackets, referred to as an Invulnerable Save. Invulnerable Saves are not modified by a weapon's AP characteristic.
Jump Packs
Models with the Jump Packs special rule can move over all other models and areas of terrain, suffering no movement penalties for doing so, such as due to Difficult terrain or moving over an Obstacle. Models with the Jump Packs special rule cannot end their movement overlapping other models, nor can they end their movement within an enemy model's Engagement Zone unless they are issued with a Charge Order. They can move over Impassable terrain but cannot end their movement overlapping it - any model that ends their movement overlapping an area of Impassable terrain is destroyed.

Infantry models with the Jump Packs special rule can only end their movement on top of a Structure if they intend to Garrison it - if the Detachment does not Garrison the Structure, then any models overlapping with the Structure are destroyed.

A model with the Jump Packs special rule adds 1 to the result of all Fight rolls it makes against models Garrisoned within a Structure while issued with a Charge Order, in addition to any other modifiers.

Models with the Jump Packs special rule count as having the Bulky special rule for the purposes of Embarking on Transports. In addition, they can Disembark from a Transport with the Flyer special rule even if it does not have the Hover special rule, and a Transport with the Hover special rule does not have to Hover for them to do so.
Cybernetica Cortex (X)
Detachments with the Cybernetica Cortex (X) special rule can only be issued an Order shown in brackets unless instructed otherwise. If a Detachment is not eligible to be issued any of the Orders listed - for example it is within a Transport and cannot be issued with anything other than the Advance Order - then this rule is temporarily ignored.
Dread Aura (X)
Detachments within a number of inches equal to the value shown in brackets of one or more models with the Dread Aura special rule subtract 1 from the result of any Morale check they make. Models with this special rule are unaffected by another model with Dread Aura. Dread Aura affects friendly and enemy Detachments.

Profiles:

Detachment MoveSvCAFMoraleW
Arlatax

7"

4+

+6

-

2

Modifiers:

1+ selections of Dedicated Transports in unit (recursive)